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Thread: Science random allocation bugged?

  1. #1
    Post Fiend joeblogs's Avatar
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    Science random allocation bugged?

    Not sure if anyone else is experiencing this, but a few kds I have been speaking with (and mine) have multiple provs on +2 scientists with the rest on +0.

    Is there any madness to this method?
    "Because of the implication"

  2. #2
    Game Support Bishop's Avatar
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    no, its random.
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  3. #3
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    For what it is worth, I really like the new sci system so far Bishop :)

    Adds a little "random excitement" to every tick which is fun to check in regularly to see if you got "lucky" instead of just planning your day around the fixed numbers and times.

    I personally think there should be like a 1-tick cooldown when a scientist is reallocated. But I do see pros and cons to both methods. Really though, if you get 34 novices and just throw them on channeling you get max channeling sci, do your nightmares, then switch them to crime for max tpa NS's, then switch them to military for 10% increased ME for the attacks, then throw them into whatever static allignment you want.

    I guess it is just one more method for squeezing out extra benefit from sci and to bounce attacks to separate the men from the boys.

    The choices between short term gain vs long term dominance is hurting my head Bishop! Stop it! :D

  4. #4
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    The science is fair...eventually. Like over the course of the whole age its calculated to be even, more or less.
    BUT that being said I do agree that in the short term the current system does give some players an advantage over others.
    With the early parts of the age playing such an important role, leaving something like that to chance doesn't seems very fair to me.

  5. #5
    Postaholic chalsdk's Avatar
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    Rng - rng!

  6. #6
    Member dayboo1's Avatar
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    Seems like all kd's has same. One here has gotten 4 and most have gotten none. Seems a little more than random.
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  7. #7
    Game Support Bishop's Avatar
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    Quote Originally Posted by dayboo1 View Post
    Seems a little more than random.
    In what way is that not random?

    Also, its random.
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  8. #8
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    seems very random to me. some ppl very lucky, others very unlucky. ie - random!

    I will probably make a suggestion on an alteration of the sci gen formula in the future, but will wait to see how the sci numbers evolve over the age first.

    randomness on very low probability events (such as sci gen) can be problematic. this isnt like a rare loot drop we are farming, science is a pretty integral part of running a province.
    All hail Bart of Farta

  9. #9
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    damn i made it for 22 ticks with 15% laboratories and no scientists. That seems to make me bottom-one-percent unlucky.

  10. #10
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    Why to have it then, when its not depend from you. Its better to remove it maybe.

  11. #11
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    Quote Originally Posted by bobbrown View Post
    damn i made it for 22 ticks with 15% laboratories and no scientists. That seems to make me bottom-one-percent unlucky.
    I want to know your trick for having Labs built from tic 1 of protection.

  12. #12
    Member dayboo1's Avatar
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    Random does not mean one get 4 in 4 ticks and others get none. Not very random that way.
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  13. #13
    Game Support Bishop's Avatar
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    Quote Originally Posted by dayboo1 View Post
    Random does not mean one get 4 in 4 ticks and others get none. Not very random that way.
    Thats exactly what random means.
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  14. #14
    I like to post MyNameIsMatija's Avatar
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    It's a distribution, check the curve, you might end up on the lower end of it or higher end, it's too early to tell atm anyway:

    Other Thread:
    http://forums.utopia-game.com/showth...tist-Each-Tick
    Curve:
    https://www.wolframalpha.com/input/?...3D1500+to+3500
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  15. #15
    Moderator umajon911's Avatar
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    Quote Originally Posted by dayboo1 View Post
    Random does not mean one get 4 in 4 ticks and others get none. Not very random that way.
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