Originally Posted by
elitism
i'll start by saying i like the new science system overall.
I don't think luck based is the best way to create a scientist since science is still a big part of this game. What if it was more like how wizards are created? Going along with something i read earlier bishop indicated he thought 5-6 per week would be the average. What if there was a base of .02 scientists created per tick then labs accelerated that creation, with 6 per week that would be about .035 per tick (28 hours for 1 new scientist) which would require 15% labs to get to that (i'm just throwing numbers out, but you get my idea i hope) .02 per tick would be about 50 hours for 1 new one. This way it would be easy to figure out when you're getting your next one...and hopefully reduce the complaining about not having new ones.