My kingdom is more then likely going to be a smaller kingdom (lots of new players, etc). We will have growth caps. We will war as often as a newer kingdom can (5-6 wars this age? hopefully?)
In order to not outgrow the kingdom and still be an effective attacker I have chosen to go Human/Sage. My intention is to stay with the kingdom in size, help out during wars with attacks and thief ops, and focus most of my efforts on packing in sciences (learns attacks, etc). At the end of the age (last week or two?) I would like to take my fully packed province (hopefully) and make a last minute land grab frenzy and see how big I can become.
I haven't played in awhile so I need help with my building strats ... keeping in mind I will probably have to stay under 2k acres until the last few weeks of the age.
Protection
Farms 7%
Guilds 10%
Towers 5%
Armouries 33%
Banks 40%
The other 5% I am debating on putting into Guilds or Banks. Not sure yet.
My goal is to come OOP at around 700 acres. 45dpa (or better?). 2tpa.
I intend on exploring to 1000-1200 acres (depending on the kingdoms growth rate of course) in the first 5-7 days OOP. Pumping elites (as the kingdom wants to war soon, but that is still being debated), then when time permits (hopefully day 7-14 OOP) I want to convert buildings over for a massive science pump.
1000 - 1200 acres (science pump)
Change armouries over to Schools. Pump like crazy.
Now this is when I need help. I haven't played in almost a year. I need a building strat for war from 1200 acres+. One that will, preferablely allow me to spend down time packing in more sciences (can you ever have enough?) with minimal, or preferablely no, building razing. I am considering the following:
Farms 5% (should be able to steal any food if needed)
Guilds 10%
Towers 5% (just enough for self spells)
TG 20%
Forts 10%
Libs 20%
TD 15%
Barracks 15%
Draft at 55%?
3 raw tpa
50/50 split on Dspecs/Elites
Thoughts? Really could use some help on this one.
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