Results 1 to 9 of 9

Thread: Max Scientists Per Category

  1. #1
    Newbie
    Join Date
    Sep 2016
    Posts
    2

    Max Scientists Per Category

    Has anyone figured out the max number of scientists per category? The point at which there are no more gains. Or is it open ended and if I abduct 1000 scientists *cough* they will all work to make more science?

    Sorry if this is a repost, but all I could find were posts of people complaining about science.

  2. #2
    Member
    Join Date
    Feb 2013
    Posts
    18
    Last edited by Lubyloo; 13-09-2016 at 16:55.

  3. #3
    Newbie
    Join Date
    Sep 2016
    Posts
    2
    Thank you

  4. #4
    Postaholic DonJuan's Avatar
    Join Date
    Sep 2008
    Location
    Los Angeles, CA
    Posts
    920
    Quote Originally Posted by jmiedema View Post
    Just to be clear, it does not take 120 professors to cap all categories.
    Alchemy - 15 profs = 30% income
    Tools - 15 profs = 15% BE
    Pop - 16 profs +1 graduate = 10% Pop
    Food - 16 profs +1 graduate = 100% food Production
    Military - 16 profs +1 graduate = 10% ME
    Crime - 16 profs +1 graduate = 100% TPA
    Channeling - 16 profs +1 graduate = 100% WPA and Rune Production

    15+15+17+17+17+17+17 = 115 Scientists. 110 Profs and 5 Graduates.
    for people who need quicker reference
    "Respect the one who defends his land with bravery;
    Honor the price he pays to fufill his duty."

    -DonJuan, The Legendary KaMiKaZe King
    WhatsApp +16264286874 | SC2/D3 BattleNet: DonJuan5420 | PSN: DonJuan5420

    Age 54: #1 Land KD (HaLL of Heroes)
    Age 54: #1 NW KD (HaLL of Heroes)

    Age 81: #1 Honor KD (The Faery Circle)
    Age 81: #1 WW KD (The Faery Circle)
    The Tactical Technical Institute

  5. #5
    Post Fiend
    Join Date
    Aug 2016
    Posts
    123
    Is that right, though? I've seen multiple people with well over 100% in Channeling...

  6. #6
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Personality perks can extend those caps. So mystic, sage etc.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  7. #7
    Forum Fanatic octobrev's Avatar
    Join Date
    Oct 2008
    Location
    us
    Posts
    2,637
    Mystic/heretic increases the cap!
    theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
    Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!

  8. #8
    Forum Addict Bo To's Avatar
    Join Date
    Mar 2014
    Posts
    1,229
    Quote Originally Posted by Chanain View Post
    Is that right, though? I've seen multiple people with well over 100% in Channeling...
    As other have said the cap can be increased but the scientists needed are the same. I'm mystic and with 16 professors on magic I have 144% wpa and rune production. Rogue with 16 prof on crime would have 168% tpa(EDIT after Demascuss point).
    Last edited by Bo To; 18-09-2016 at 22:14.

  9. #9
    Member
    Join Date
    Aug 2013
    Posts
    43
    Quote Originally Posted by Bo To View Post
    As other have said the cap can be increased but the scientists needed are the same. I'm mystic and with 16 professors on magic I have 144% wpa and rune production. Rogue with 16 prof on crime would have 144% tpa.
    Rogue's would have a little more. Rogues get +75% Crime Science, where as a Mystic only gets +50% Channeling science.

    Therefore a Rogue with 16 Professors in Crime would have 168% tpa respectively.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •