If the game is supposed to reward the ability to interfere in others' wars, why is there an artificial cap on interference? Unleash the hounds, let wars be multiway affairs and let there be more drama, more gangbangs. I would even want it to be possible to fight more than one war at once, and for interlocking war relations to allow for larger awars through the war system.
I'm asking this as a serious question. War protections (and how wars are handled in general) are an artifact of an earlier stage of the game's development, when there were a lot more kingdoms playing for wars.
I'd ask for hostile meter to be scrapped or at least reworked, to be replaced with explicit hostile declarations (where kingdoms that don't declare hostile lose gains after the first several hits against a kingdom).
I'd also consider flattening the gains curve, right now the gains curve introduces too many artificial barriers into the game. Oow gains are already penalized by attack time when hitting oor, this (along with a slight reduction in gains, and fewer kills when bottomfeeding) should be enough to encourage people to hit closer to their own size (and also allows cows to continue hitting past standard growth caps).
I wonder what the bigly, strong elites of the game think of this.