Please use this thread to post your thoughts and opinions on the potential changes. Please remember to be polite and constructive.
You can read the changes here.
Please use this thread to post your thoughts and opinions on the potential changes. Please remember to be polite and constructive.
You can read the changes here.
Last edited by Bishop; 05-12-2016 at 22:10.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Link to changes is not working/nonexistent.
Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities
Thanks, fixed.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Halfer just gets weaker. They were weak enough this age, and 10% pop won't fix it, especially with a 7/5 elite... Currently, I am running close to 10k more military than everyone else in my KD and still have 200k less O and 50k less D than attackers of my size. Can't be an A/T because all my thieves die in 3-4 massacres and there is no way to compete with the defense of Elves/Faerys or the offense of Humans/Dwarves, not to mention orcs and UD being able to stomp any halfer. I suggest Halfer gets some sort of specialist buff, and for the elite to be more decisively offense or defense oriented.
Abduct rate boosted
Spawn rate boosted
Thank you for doing the right thing. Doesn't need to be a gigantic leap, but a bit of a boost is certainly needed.
Spawn rate increases each tick you do not get a scientist
This is a fantastic idea. Well played.
Overall it looks like orc/undead got teeny tiny nerfs, other races got a little bit of a boost (Dwarf was kind of 50/50 with the BE bonus, but going from -50% food to +75% food a bit extreme - which is fine. I think dwarves were really strong this age). This is a move in the right direction.
But being a thief isn't possible if you have no defense to protect the thieves...
Halfer should have a 1200 gc 8/8... cause... who else can afford that kinda elite other than a super thief.
Last edited by Fisher-Price; 05-12-2016 at 22:51.
I like the changes. Cool moves make my Virtual Kingdom more fun to assemble. Thank you.
love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
________
Weed bowls
http://www.bing.com/videos/search?q=...+say&FORM=VDRE
Human sage is fun again!
For heaven's sake can the original thread be modified or a new thread be created that has the changes in comparison to what they were last age?
EXAMPLE:
Human
+40% Income (up from/was 30%)
The Jerks.
Cool.
Halfer still getting shafted though. I know the idea is to avoid the UB all-conquering halfer mtpa, but it needs to be able to get some def...
Josh; leader of a lovable band of misfits, Pinoys, and probable virgins.
My Raging Clue
*If a Utopian falls in the woods, and no-one is around to see him...was he still bottom-feeding?
Fay is so over powered, besides that halfling and elf suck but oh well what's new.
Remove spec bonus on Faery. Nerf the instant spell dmg and maybe up the cost of the elites
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