Page 11 of 15 FirstFirst ... 910111213 ... LastLast
Results 151 to 165 of 223

Thread: Age 70 potential changes

  1. #151
    Member
    Join Date
    Jul 2012
    Location
    everywhere
    Posts
    39
    I would like to see Avians also receive an increased population limit, if only by 10% or so.

  2. #152
    Veteran
    Join Date
    Dec 2013
    Location
    Texas
    Posts
    708
    Quote Originally Posted by spyder882001 View Post
    I would like to see Avians also receive an increased population limit, if only by 10% or so.
    That's bananas. 10% is not "only." 10% is significant, and would make Avian really awesome--too awesome, in fact, with its other advantages.

  3. #153
    Sir Postalot Lestat's Avatar
    Join Date
    Aug 2008
    Location
    Christchurch, New Zealand
    Posts
    3,137
    I like the idea of Tact's getting 100% intel success.

  4. #154
    Member
    Join Date
    Aug 2016
    Posts
    42
    Quote Originally Posted by Guardian Wolf View Post
    Seems to me we have been leaning more and more towards every race not having a con the past few ages.


    Currently half of the races have a con....they used to ALL have a con.....and I for one would like to see this changed immediately. It added a strategical balance to warring imho.



    Fearies, halfers, elves, and avians do not have cons anymore as they used to and as they should.
    Halflings not having a con? Have you seen their def..

  5. #155
    Member
    Join Date
    Apr 2016
    Posts
    11
    Humans join the HEAVY attacker group. I would say easily comparable to an orc and undead at the 200 opa mark

    Feary joins the Hybrid attacker group(or defensive attacker). I could see people running 100opa/100dpa, Heavy attacker would be tough, and the HEAVIES pull away from fearies around the 140OPA mark
    Feary boost to elite defense puts them EVEN further ahead as the favorite TM.

    good changes on dwarf, still interesting
    elf, still the best Mage and playable
    avians are still avians and are the best at what they do
    halfer... sucks, somethings gotta change maybe reduce the TPA boost(25-30%), and increase the def spec or elites to 8/7 and make them cost a bunch. It would prevent what many are worried about strengthening a Halfer(60TPAs all over the place) but make them more playable.

    Science... maybe it's just me, but I miss the reduced gains on science. It just didn't excite me to max out this, then this, then... I guess I'll throw them here....
    Reduced gains makes it interesting and a lot more exciting to see a new scientist and decide a Tiny boost to my favorite area, or a BIG boost to an area I have fallen behind in. You could still scale in the max for 20 scientists and get VERY little gains after the 20th, or whatever.

  6. #156
    Regular
    Join Date
    Aug 2014
    Posts
    92
    Any chance Halfling elites could be changed to 7/7 rather than 7/5? Halflings needs a little bit of defense or they just get chained into overpop early in war and suffer.
    Last edited by kwijybow; 08-12-2016 at 02:08.

  7. #157
    Enthusiast
    Join Date
    Feb 2013
    Posts
    411
    It's amazing that the changes for the last several ages have literally been taking a dump on TM's, and no one seemed to care. But now they're FINALLY getting a buff and everyone flips out. They're not getting OP. They're just finally equaling out to finally match attackers again. TM's didnt complain when Orcs got cheaper 12/2 leets that easily dominated their more expensive 6/8 leets. God forbid... they can possibly defend themselves now - and not have to pay an arm an a leg to accomplish it.

    Personally, I'll be very interested to see Faery's finally getting a solid chance at being a hybrid this next age.

  8. #158
    Post Fiend
    Join Date
    Oct 2011
    Location
    Seattle
    Posts
    114
    Quote Originally Posted by Agsa View Post
    Halflings not having a con? Have you seen their def..


    When is speak of cons i mean like an actual con or rather a weakness aka humans ability of casting spells succesfully and what not. A halfings defense is not a con its teh same as ALL of the attackers minus fearies/elves/dwarfs. Which is a base of 6!!! Its been that way for ages now. Why complain about it now?



    But back to my point a con is a weakness, ALL races USED to have at least 1. Now we have half of them without a single con like it used to be.(dwarfs is usually increased food consumption, humans less spell success, undeads basic intel thievery, orcs with their decreased science effectiveness, etc etc.)



    And on a side note a halfer can have more defense than an attacker if played properly. With its 50% tpa bootst means you only need half of what any other race would need. Along with the pop bonus which allows for even more wiggle room. Halfers are by far NOT WEAK. Used to have a similiar set up about 6-8 ages ago...in fact i would say its almost darned identical...and they fared alright back then as their cliche role of a rogue.
    Just my final two cents. =) "Stay inside the box too long and one becomes blind to the lines that confine them" - Some uknown(to me) wise(and prolly poor) Man once said(and that's typed.)

  9. #159
    Post Fiend
    Join Date
    Jan 2012
    Posts
    114
    Agreed. A negative effect for each race is a nice thing. Its one more thing to try to balance out with something positie tho, and with other races, and personalities... so is more headache.

  10. #160
    I like to post MyNameIsMatija's Avatar
    Join Date
    Jun 2015
    Location
    Croatia
    Posts
    4,960
    Quote Originally Posted by trekdrop View Post
    "Magic sci will buff wizard production and wpa."

    Does this mean Channeling no longer provides a rune bonus?
    Good questionz.
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
    Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
    Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
    Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
    Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
    Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities

  11. #161
    Postaholic
    Join Date
    Jul 2011
    Posts
    811
    Quote Originally Posted by MyNameIsMatija View Post
    Good questionz.
    One that I asked twice so far in this thread, as well as in another thread that was closed by bishop :( I think he doesn't want to answer it for some reason.

  12. #162
    Enthusiast
    Join Date
    Nov 2013
    Posts
    350
    Ah jeez jmiedema ... i appreciate the info ... i have been out of the loop. Kudos.
    Live long and prosper

  13. #163
    Post Fiend
    Join Date
    Sep 2008
    Location
    Michigan, USA
    Posts
    279
    Quote Originally Posted by Agsa View Post
    Oh and!! Please, add in news who sent the dragon..

    Good luck with that.

    Right up there with seeing MS damage when I login, not clicking on province news to see I even had it while I was away.

  14. #164
    I like to post MyNameIsMatija's Avatar
    Join Date
    Jun 2015
    Location
    Croatia
    Posts
    4,960
    The who has sent the dragon idea would seriously hinder mole play. Do we really want that?
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
    Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
    Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
    Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
    Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
    Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities

  15. #165
    Regular
    Join Date
    May 2012
    Posts
    62
    Faery
    +50% Combat Instant Spell Damage
    +1 mana per tick in war
    +2 Offensive specialist strength

    Spellbook: All racial spells and Tree of Gold
    Elite: 4/9, 850gc, 10,5NW


    Halfling
    +10% population
    +50% Thievery Operation Success (TPA)
    -50% thief cost
    +50% Sabotage Operation Damage

    Spellbook: Aggression, Mages Fury
    Elite: 6/6, 700gc, 8,5NW


    Dwarf
    + 15% Building Efficiency
    Free Building Construction and Can Use Credits To Raze Buildings
    -50% Building Construction Time
    +1 defensive specialist strength

    Can’t use Accelerated Construction
    +50% food consumption

    Spellbook: Mystic Aura, Clear Sight
    Elite: 9/5, 850gc, 8NW

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •