So what do we think the benefits per scientist will be? With double the spawn rate, do we think that the number of professors required to cap each category will be the same or double, or something totally different? Trying to figure out how many scientists to switch to a category. Starting with 30. hard to know how many you can switch over.. if it is still 17 scientists per category to max I dont want to say put all 30 in a category.. But if it is double and takes say 34 professors to cap say housing, maybe I would put all 30 in it right away.
Anyone have any guesses, or @bishop you interested in enlightening us on # of professors required to cap each category?
I mean.. I could put 1 in every category and figure it out 6 hours after game starts.. but that seems like an unoptimal way to do it..