Josh; leader of a lovable band of misfits, Pinoys, and probable virgins.
My Raging Clue
*If a Utopian falls in the woods, and no-one is around to see him...was he still bottom-feeding?
you'll see them in 6 hours :)
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really? I mean really, really?
Hope it was not to much of a problem with names and stuff, got to 144 last age and aiming to try and max out this age too. The faster you get to max, the longer you get to play with the maxed science.
Furthermore I think Carthage should be destroyed and Dryads brought back to the game
oh and someone else is gooing to calculate food sci, I'm UD this age
Furthermore I think Carthage should be destroyed and Dryads brought back to the game
As Sage (rounded??):
40.6 alchemy (29 novices, so 1.4 per sage-novice)
0.7 tools
0.4 housing
7 food
0.4 mil
3.5 thief
4.2 magic
So to cap:
15 Alchemy profs
20 Tools profs
25?? housing
20 Food profs
25?? mil
20 Thief profs
21 Magic profs (20.8)
Total: 146 profs.
Not sure about Housing/Military. 0.4 / 1.4 = 0.2857.. So I have a feeling that's been rounded off somewhere. I'm going to guess it's 0.42 per sage-novice, so that's 0.3 / novice for other people. To cap 15% bonus = 25 scientists.
Regards,
NighT
I got 3% per novice for channeling science. Assuming prof = 2 x novice like last age, that caps at 17 profs.
Yep. I can't read. Or bishop is just tricky and swapped channeling and crime on his list so it doesn't match the in-game order...
I made that error in the other thread and had to edit it
Furthermore I think Carthage should be destroyed and Dryads brought back to the game
So basically the effect per professor has only been adjusted for food (67% up) and decreased for thievery (17% down). Rest stayed the same, only the caps changed.
I really interpreted the 'changed caps along with effects of professors etc.' different.
#Beastblood
rule #12 no dutchies allowed.
--Amendment 1.1: <3 LDP mucho much
--Amendment 1.2: <3 chrissi
--Amendment 1.3: snirpsner is by far the best dutchie ever. <3
--Amendment 1.4: Prot and Darkie are OK in my book.
15 Alc prof for max
20 tools prof for max
25 housing prof for max
25 military prof for max
25 crime prof for max
25 channeling prof for max
Food i hav not applied any for early age to calc this but i would assume similar to the rest between 15-25 prof to max
Can I have the correct version? Assuming all scientist at professor level, how many to max out each category...
So, it looks like so far we have confirmed:
15 alchemy
20 food
20 crime
21 channeling
I have 23 in pop atm, but they're split between grads and novices, and I'm sage, so the math is too complicated for my tiny bird brain to try figure out. BUT I don't think I have enough in pop to cap yet, so I think pop is >23 scientists. Will confirm when I know. I also imagine military works on the same numbers as pop.
Josh; leader of a lovable band of misfits, Pinoys, and probable virgins.
My Raging Clue
*If a Utopian falls in the woods, and no-one is around to see him...was he still bottom-feeding?
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