Hello,
I would like to approach the glorious brain trust of the strategy forum with some simple by not so simple questions about the humun cleric. Imagine I have a kingdom of similar provinces.
A) what is a build ?
Homes, farms, barracks, tg's, guilds, towers come to mind, but does any other building stand out as absolutely necessary?
1) RANK of sciences , I have gone housing, alchemy, military, tools, fuud, crime, channelling in that order of maxing out
D) general elite, dspec, wiz, thief ratio per acre
3) war plan, just outlast? Use the -99% def losses and just keep acres coming in regardless?
Many thanks