Still a terrible suggetion. The spread i suggested of 12 epa +8 dspec/acre is pretty standard in "good" kds. even in semi ghetos if your running an orc your running it for the offensive power it provides and this means being able to hit out alot v running trutle.
I described a usefull orc. Running something like 5 epa and 15 dspec per acre means your prov is worthless to the kd. you arent actually able to support a kd. Even if you ran say 8 epa and 12 dspec per acre btw forts are a terrible choice on orc.
8 epa= 14*12=112 opa
12 dspec=12*6=72 dpa
112/72=1.55555. The FIRST 1 percent of forts at 80% BE provides 1.58% defensive boost. Taking the math from my previous post we can see that forts>tg when 1% TG provides less than than a 1.58/1.55=1.01% bonus to military. This happens at 8->9%. So even if u went something backwards and went heavey dspec orc your looking at something like 11.5% TG and 3.5% forts....or say 16% TG and 8% forts......FAR away from the "run more forts than tg" that you suggest.
It should be normal for an orc and a kd should be setup such that they use this offense and it helps to win a war. I know my kd has run orcs on 10-12 epa and 6-8 dspec/acre every age but 2 since age 51 and have very few losses (like under 10 in 20 ages). We use races as they fit into the game. its also why i post in the strategy thread as i've seen soo many terrible setups/builds and stupid suggestions that equate to fitting a round peg in a square hole.
No, theres other good suggestions here, ethan points out there are flex attackers that want more def....and should run forts ( JerseyJoe gives a nice list too, others have a few nice points as well). Dwarfs, humans, elf, halfer, feary all work in this roll, they are often referred to as "Tanky" attackers. But orcs are designed solely to be pure attackers with mods to gains/kills. They have zero lasting defnse to ops (a lucky RM isnt a real defense) and actually have -science to negate their defensive tpa/wpa. Its completely ludicrous to suggest to a new player horrible builds that make them completely useless to the kd they are in. If they dont like the feel of an orc they can experiment in builds/training goals but the second they end up on something like 5 epa and 15 dpsecs trying to "be an attacker that has def" they should look at suggestions and realize...hrm maybe im not being successfull as an orc because my build is off what defines a typical orc, maybe i should try a new race.