Results 1 to 6 of 6

Thread: Selective Aid Blocking

  1. #1
    Post Fiend
    Join Date
    Sep 2010
    Posts
    241

    Selective Aid Blocking

    Would be nice to be able to set options for blocking aid.
    Allowing a province to accept soldier aid, but not GC for example. If a prov needs gc but doesn't want people offloading solds/runes onto them for whatever various reasons, they'd have that flexibility.

  2. #2
    Enthusiast
    Join Date
    Feb 2013
    Posts
    411
    This would be tough to implement. Currently, with the "all or nothing" system, it just shows what provinces you cannot send aid to. If this was implemented, there would need to be a province list on the aid page that showed what each province allows. Not to mention the amount of processing power to keep each aid category up to date at all times.

  3. #3
    Postaholic chalsdk's Avatar
    Join Date
    Aug 2012
    Location
    Greator Denmark
    Posts
    838
    it be hard to do. yes..

    And becourse I dont need pornish ****es, or other related topics - I have blocked em all for years and years.

  4. #4
    Post Fiend
    Join Date
    Sep 2010
    Posts
    241
    Quote Originally Posted by MaximII View Post
    This would be tough to implement. Currently, with the "all or nothing" system, it just shows what provinces you cannot send aid to. If this was implemented, there would need to be a province list on the aid page that showed what each province allows. Not to mention the amount of processing power to keep each aid category up to date at all times.
    Keeping them up to date wouldn't take processing power at all. That's not how databases work. Instead of a single bit field, there would be 4 bit fields.
    Yes, the ui of the aid page would need to be changed (Keeping a list of each prov on the right hand side of the page would be an ugly, poor choice of a solution) but that also would not be hard to implement. There are several ways to accomplish it. There could be a drop down for each category so you could only select those accepting that category. Or there could simply be a list of "Food blocked" "Solds blocked" etc (Taking less space than the full list idea). It wouldn't be difficult to NinjaMock a host of UI solutions, it would be even easier to add a few columns to a table in a database, the most difficult part would be writing the server side code for the page, and even that is just a matter of throwing in a few queries.

    In all honesty, implementing the new spell "Blizzard" was likely more difficult to implement.

  5. #5
    Enthusiast
    Join Date
    Feb 2013
    Posts
    411
    There is always processing power involved in all changes that involve adding things. Currently, there is a set amount of processing power that is taken up whenever someone blocks or unblocks aid, the processing power it takes to display that for any given province, and the processing power it takes to not allow aid to be given to those provinces (remove them from the list, etc.) However, if we are allowed to choose what we want to block in each category, of which there are 4, we are effectively quadrupling the required processing power for each province in utopia at any given moment. Given that this is a text based game, that processing power might be negligible. However, the time and effort it takes to implement such a complex solution to a non-issue is where the problem lies.

  6. #6
    Post Fiend
    Join Date
    Dec 2016
    Posts
    171
    This would be fairly easy to implement I think and is a good suggestion.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •