I have 3 suggestions to make game better in terms of wars and especially how to avoid the stupid CFs that now are made between kds:
1. Get end of war cf up to 5 days. 3 days is damn short right now, you can't do much with it ... you can't be as ready as these that wait to vulture you and cause of it taxing works as it does in top. You have no chance to defend yourself when going out of a war and everyone is more concerned of CF management(planning CFs) that warring. If a hostile+war go longer than expected you are f***ed.
2. Get all under median provs normal explore costs and not 5x bigger when in end of war CF. It allows quick rebuild for the chained provinces and makes a kd ready to fight after the end of war CF.
3. Automatically feel provinces with peasants to 80% of their max population when a war ends. Most of the time almost no one has peasants when a war ends but not all get the peasants bonus as they don't qualify for it. Most of the time many provinces in a kd have to release troops into peasants to be able to grow their population. This release+the short 3 days eowcf lead to a bad shape for the provinces when they exit CF.
Because of how the after war works now, usually all the kds get vultured. There is not enough time to be at least half ready for a wave OOW.
Also there are 2 more things I believe would work well in overall dynamics:
1. Give each province 1 or 2 acres each hour instead of 5 acres each utopian month. This will make game more dynamic and increase the available land inside the game.
2. Do not allow a province to explore to be bigger than 2x the median of the kd. If a province grows by attacking is a different story. This will also make warring easier and make kds engage more into warring and waving than just exploring few cows all age.