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Thread: Age 71 Proposed Changes

  1. #1
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    Age 71 Proposed Changes

    Welcome everyone! The Age of Daunting Judgement is coming to a close and so we would like to offer you our proposed list of changes for the upcoming Age 71. We want to bring back a lot of aspects to the game that we feel influenced a large strategic element to the gameplay. Part of this is the inclusion of penalties on all races. We want players to experience both advantages and disadvantages with their race choice and devise cunning strategy to deal with these things most effectively.

    We encourage everyone to provide feedback on these changes. We want to include community feedback as much as we can to steer the game in a positive direction that we can all enjoy. Please also understand that we can not satisfy all requests, but we will do our best to accommodate the changes that we feel will produce the most desirable effect on the game!

    Please keep in mind we are making some significant changes to a lot of the ways different things work, which will create a much different atmosphere than you may be used to, so please read through all changes before coming to conclusions as to specific areas. Anyway here we go:

    Mobile users (or people who don't like spoilers) please use the bottom spoiler for an easier to navigate option!

    Please provide your feedback here.

    Schedule
    Age 70 End: Friday March 10th at 00:00 GMT
    Age 71 Freeze Start: Friday 10th March at 06:00 GMT
    Age 71 Protection Start: Saturday 11th March at 18:00 GMT
    Age 71 Protection End: Sunday 12th March at 18:00 GMT



    Age 71 Proposed Changes



    Mobile Option (No Spoilers - Less clicking)
    Last edited by DavidC; 01-03-2017 at 14:34. Reason: Revised changes from below post now included

  2. #2
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    Dec 2016
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    Based on initial community feedback I would like to amend the proposed changes as follows(I will edit the above post to include these but for easier reference as to what changed I will summarize here):

    Avian will remove increased military casualties and replace with lower gains and allow credits to train elites
    Dwarf will have elite power increased
    Human will remove increased military casualties and replace with +100% rune costs and adjust elite power
    Faery will remove lower birth rate and replace with lower income
    Orc will remove lower science effectiveness and replace with increase resource losses when attacked and increase military casualties

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