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Thread: Age 71 Proposed Changes Suggestions

  1. #1
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    Age 71 Proposed Changes Suggestions

    Please provide any feedback you may have regarding the Proposed Age 71 changes here.

    Please remember to be polite and constructive.


    You can find the proposed changes here.

    NOTE: Proposed changes have been revised at roughly 14:00 GMT. There has been a new post in the linked thread with a summary of the changes.
    Last edited by DavidC; 01-03-2017 at 14:18.

  2. #2
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    UD 15/1....

    Jesus!
    Last edited by DavidC; 28-02-2017 at 05:32. Reason: Fixed Faery values, thank you!
    BLUE your my boy!

  3. #3
    I like to post MyNameIsMatija's Avatar
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    So Undead + War Hero conversions add up the way I understand?
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
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    Quote Originally Posted by MyNameIsMatija View Post
    So Undead + War Hero conversions add up the way I understand?
    That depends how you understand! :D

    UD non-WH will need to have a standard conversion.
    WH has it's own conversion as it stands now. This will have to interact in some fashion if you choose UD & WH, how exactly this will interact we have not yet determined!

  5. #5
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    I'm asking is whether it's additive. Undead conversion rate + ~20% from War Hero = Total conversion rate?

    But you've already answered that, not determined.
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
    Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
    Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
    Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
    Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
    Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities

  6. #6
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    Human
    Seems a lot weaker as a core. Even with added GP, I think it needs a third bonus to be viable.

    Orc
    Looks fine. Seems pigeonholed into tactician tho.

    Undead
    I see the direction of greater penalties to races with great raw power, but I feel like undead is a bit extreme. Tone down the off (+2 Ospec, 14/1 elite) and lower the sci penalty.

    Avian
    The very definition of a glass cannon, cleric or 30% hospitals seems forced on them. I see no reason to pick avian over the likes of undead/orc. Ditch the Ospec, lower casualties, maybe add another bonus (CS).

    Dwarf
    Lost CS and that's pretty big, but turtle power has increased and I don't think that's a good direction. Make elite 9/6 and ditch the better specs. Could also go the way of expensive thieves.

    Halfling
    Got some whoring ability baked into it now. I think the BE penalty needs to be increased to 10% or add another penalty, they get too many goodies.

    Faery
    Turtle power increased, whoring ability gone. The population penalty hurts a lot. Mixed feeling about it at the moment. They're probably crappier than they were this age.

    Elf
    Staple mage. +50% wages weighs heavy on potential 'thinking out of the box' attackers.


    Personalities look fine for the most part - but I think Warrior shouldn't get Bloodlust and War hero shouldn't get +10% gains, cause that's just crazy. Sage should keep 50% protection.


    Sci diminishing return is a pretty good idea. Rune generation is probably too high all-around.


    Also, 3 days freeze time please! I don't see how shorter planning phase is beneficial to the game.
    Last edited by Avenger; 06-03-2017 at 13:44.
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  7. #7
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    War Hero

    "Increase honor gains by generating honor in all land attacks (in or out of war)"

    --> Does this include: ambush, anon, raze (oow) ?


    while for Undead

    "Attacks convert Offensive Specialists into Elites" (notice there is not "land" attack mentioned compared to WH)

    Does this mean plunder/abduct/raze/fail will also convert ?
    Last edited by Paradise; 28-02-2017 at 06:07. Reason: Add in Undead

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    I don't think so Paradise judging by what that terming meant so far. It usually meant Traditional March and Conquest afaik.
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
    Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
    Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
    Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
    Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
    Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities

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    Under what circumstances could someone play Human, with these changes?

  10. #10
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    Quote Originally Posted by Gladiatus View Post
    Under what circumstances could someone play Human, with these changes?
    Yea. There's no reason to play human or avian core over undead/orc. They need to address this.
    Discord: Hex | IRC: Hextor / Avenger

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    100% pop instantly on wd from war? Would help with vulturing issues coming oow
    -Gurch

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    A few remarks after considdering the changes for a bit.

    War Hero - you might want to be specific on the honor gains, as I read it you'll get honor from anon, and it could be read like a number is added for WH, I'd say if adding honor for hits do so relatively to the targets honor, it might have been what you mean, but I can't read that from the proposed changes.
    - Also adding a bonus that stacks with Orc and gives 137,5% normal gains seems overpowered, that is 154% on +4 hours.

    Avian - Avian without a significant speed edge is rather useless, as it is with changes you get base attack time in war beeing 9 hours which does not work well on a 24 hour day, also if I wanted to dedicate my province to speed I'd pick Human/Tact or Dwarf/Tact as QF and extra BE on Barracks easily makes up for 5% diffrence between Tact and Avian. Given they also get increased loses their only strong points are ambush immunity and the fact that you are guaranteed to chart if running Avian, cause less than 100 will pick that race for sure, if I was concerned with ambushes I'd simply go WH and use Anonymity with those changes.

    Penalities - Great to see them back for all races, but maybe considder that they should differ from every race, both Faery and Halfing get -10% birth rate and -5% pop and BE respectively, to close I'd say. Also both Human and Avian got higher loses and UD and Orc science reduction

    Honor - I was planning to make a seperate thread, but might as well put it here, I'd like to suggest honor gains to be weakened outside war with like -50% compared to in war.

    Overall I like a bit of imballance and that it is gooing to be a little harder to play next age, I must say however I'm against the ever increasing elite values.
    Furthermore I think Carthage should be destroyed and Dryads brought back to the game

  13. #13
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    How do you figure +154% with +hours, when +hours gains increase is based on attack times? :O
    Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
    Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
    Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
    Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
    Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
    Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities

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    Elf should get +3 def spec. It's spec has historically been the same as faery elite, though obviously a lot more fragile. Now it is 20% lower.

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    Really just interested in the clarification of UD hits converting to Elites. As per letter, it just says attacks and not successful land attacks as WH. If it's just land attacks, that's quite uncomfortable as UD players will have to continuously hit for land and will never reach prime NWPA.

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