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Thread: Preliminary Virtual Kingdom 71

  1. #1
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    Preliminary Virtual Kingdom 71

    Hello.

    Prior to final changes I've been toying with The Virtual Kingdom 71. Instantly switchable is the dwarf and undead personalities(I need to see final changes). My reasoning for undead sage has to do with the embarrassing finish I foresee in the caliber of environment where it matters. Human was chosen for tac as orc might not be able to handle intel very long.

    The kingdom is arrayed in 5 division; 3 spearhead divisions and 2 flankers. Human and dwarf provinces run interference for the elf, halfer and orc. The 2 flanker divisions are specifically aimed toward core control.

    Dwarf war hero
    Elf mystic
    Halfling rogue
    Human tactician
    Orc warrior

    Avian cleric
    Avian cleric
    Avian cleric
    Elf sage
    Faery heretic

    Dwarf war hero
    Elf mystic
    Halfling rogue*
    Human tactician
    Orc warrior

    Faery heretic
    Faery heretic
    Undead sage
    Undead sage
    Undead sage

    Dwarf war hero
    Elf mystic
    Halfling rogue
    Human tactician
    Orc warrior

    All comments welcome.

    For those who haven't seen The Virtual Kingdom template: the kingdom must have 3 of each race and 3 of each personality. The monarch must be a race and personality combination not represented by the 24 other provinces. My choice for monarch in this template is elf sage because I'm fond of Amnesia and durability.

    Feel free to offer your choices. Thank you.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  2. #2
    Strategy Moderator
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    coolio final changes are out i can add to this.


    Like i did last time trying to slot everyone together i'd go

    x3 Orc cleric
    x3 undead war hero
    x3 Efl tact
    x3 human warrior
    x3 avain sage
    x3 dwarf rouge
    x3 faery heretic
    x3 halfer mystics
    +1 elf mystic

    Reasoning
    -Orc needs the sustain this age so they get cleric over avain
    -Avain still needs "a bit more" to really match the other attackers so we're making them "Strong overall" with sage. (hard to fireball+peasent regen is nice too)
    -orc/undead/elf/human/avain should all have similar attack times or the build space to run rax and match.
    -dwarf gets rogue because the +BE helps their TD, and they can go pure leet to have a high def that allows them to op attackers yet still hit out as needed for easy acres once tpa drops
    - Halfling, The extra pop space lets halfers have high wpa for ms AND enough tpa to op
    -Faery, in contrast feary has lower tpa (0 losses so its fine) and a bit lower wpa to NM but gets+damage so yay heretic...its likely that a feary starts adding acres mid-late war and transition from NM->tog
    - The extra elf mystics lands MS on "super hard" targets, and is a pure mage so its running 35% WT to counter the supertheif (whereas halfers are probably just TD)

  3. #3
    Post Fiend
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    Id go something like this

    3 hu/cler
    3 hu/sage
    3 hu/tact
    3 av/cler
    3 av/sage
    3 half/myst
    3 half/rogue
    3 elf/heretics
    1 fa/sage

  4. #4
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    Thank you guys.

    You're in my wheelhouse on thinking this through.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  5. #5
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    Fixed:

    X3 Halfer WH
    X3 Orc Cleric
    X3 UD Tact
    X3 Avain Sage
    X3 Human Warrior
    X3 Dorf Rogue
    X3 Fae Heretic
    X3 Elf Mystic
    X1 Halfer Mystic
    Last edited by Slayerviper; 08-03-2017 at 23:29.

  6. #6
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    To clarify, the kingdom template would require 3 of each race and 3 of each personality. So:

    3x avian
    3x dwarf
    3x elf
    3x faery
    3x halfling
    3x human
    3x orc
    3x undead

    3x cleric
    3x heretic
    3x mystic
    3x rogue
    3x tactician
    3x sage
    3x warrior
    3x war hero

    1x a combination not represented by the 24 other provinces.

    But don't let that stop you. I enjoy seeing any interpretations or preferences. Thank you.

    Edit: one change I've been contemplating is the option to repeat one race/persona combination 4x. This may play into strategy more than my RPG aspect, but offers more freedom to the concept of any given player. All are welcome.
    Last edited by StratOcastle; 08-03-2017 at 23:37.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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