With Dwarves no longer having CS, I wanted to calculate what amount of WTs would need added to make up for the Damage per Op reduction CS provided.
Internally, my kd was discussing Dwarf/Tact vs Dwarf/Sage, namely one having CS and the other not.
Can someone let me know if this checks out?:
Assuming: Age 71 Dwarf Sage at half max sci (and +25% BE)
And acknowledging that WTs reduce BOTH thievery success rate AND damage while CS only reduces success rate
Also, assuming everything is multiplicative, not additive.
I've calculated that running 15% WTs W/ CS will net nearly the exact same Damage Received Per Op as running %20 WTs w/o CS.
Math:
CS op Success rate: 75%
op Success rate for WT = %15: 73.6% (1 - 26.4%)
%damage for WT = %15: 60.4% (1 - 39.6%)
--> 0.75*0.736*0.604 = 0.333 = 33.3% Damage per Op (compared to no CS or WTs)
op Success rate for WT = %20: 66.6% (1 - 33.4)
%damage for WT = %20: 49.9% (1 - 50.1%)
--> 0.666*0.499 = 0.332 = 33.2% Damage per Op (compared to no CS or WTs)
Feel free to use the prov sheet and check my math but. . . if it's right. . . then adding %5 WTs, in addition to what you'd run WITH CS, should make up for the loss of CS.
5% is no small potatoes, but with all the other goodies sage comes with? Might be worth it?
Also, this doesn't consider the increased TPA a D/sage will have compared to a D/tact due to BE and Thievery sci increase.
It also doesn't consider that higher failure rates, net damage aside, might result in scaring off some thieves after a couple failed attempts.