The Concept of Triangulation by Color
Red = unbreakable/virtually unbreakable
Yellow = breakable by some means
Blue = breakable by all means
In this kingdom template we will use the word 'triangulation' to define the 3 aspects of breakability. Breakability is both a qualitative and quantitative analysis. Imagine each aspect being one side of a triangle. These aspects are applied to both your defensive and offensive integrity and the target defensive and offensive integrity.
1. Breakable by march. How breakable are you? How breakable is the target? The quality aspect includes how far above and how many taps. The higher the tap count the more options become available such as massacre/raze. This also accounts for you and your targets ability to resist chaining etc.
2. Breakable by magic. This is the ability to resist and cast. High quality casting equates to reliable meteor landing etc or nightmare/fireballing.
3. Breakable by sabotage. The ability to resist assassinate wizards/propaganda and the ability to reliable do the same insofar as rogues. Nightstrike, theft, general arson by non-rogues.
By using intel the kingdom can assess realistic objectives and objectives that may present a struggle. Beyond these aspects are such things as meter control, ceasefire environment and economic security.
The color system offers a quick glance to evaluate the strategic theater for those who may weary number crunching.