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Thread: Vision for the Game

  1. #1
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    Vision for the Game

    What's the new overlords' vision/positioning for the game? Haven't created a prov, but thinking of coming back to play. It would be great to have a manifesto of sorts, so that players know what direction the game will be taking in trying to expand.

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    Dear Friend Korp's Avatar
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    Listen to the podcast!

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    Are you finally gonna be active nm? :P
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    Nowhere in the podcast did they say that "having only 3 race/personality combos over 200 provinces" was their vision for the game. We've seen tweaks and changes before leaving some combos better than others, but I can't remember the last time that only 3 combos made up almost half the player base. This metamorphosis is very underwhelming so far, though I at least trust Dave and Jeff to figure it out down the line. Just, right now, yikes.

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    We(I) was frankly too lazy to switch, or debate switching, from my avian vanilla cleric to something else.

    I think the options are pretty fantastic as I assembled The Virtual Kingdom.

    While many of the standards might be considered the norm by weight of numbers, I gather some have already navigated a strategy against them.
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    Quote Originally Posted by Nightmare_ View Post
    What's the new overlords' vision/positioning for the game? Haven't created a prov, but thinking of coming back to play. It would be great to have a manifesto of sorts, so that players know what direction the game will be taking in trying to expand.
    Find me on irc <3

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    Postaholic Ovenmitt's Avatar
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    Quote Originally Posted by Verminator View Post
    Nowhere in the podcast did they say that "having only 3 race/personality combos over 200 provinces" was their vision for the game. We've seen tweaks and changes before leaving some combos better than others, but I can't remember the last time that only 3 combos made up almost half the player base. This metamorphosis is very underwhelming so far, though I at least trust Dave and Jeff to figure it out down the line. Just, right now, yikes.
    Power creep. The strongest elite value used to be 8, and that was 1/8. Orcs were 7/2. Values have gotten out of control, and the final changes don't jive with the feedback on proposed changes. I'm surprised anyone is playing UD at all.
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    It's not even the numbers, it's the utter lack of variety and options for success in the game. Three choices among so many combos? More need to be viable.

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    I am confused at why only 3 races with 3 personality got picked. I mean orc cleric is a beast, elf rogue is viable, humans are viable also. Honestly I think people where so excited to play undead warhero, avian cleric, halfling rogue. That alot of kingdoms over looked good combos. I mean look at the number of elf mystic vs halfling mystic. Halfling mystic destroys elf in about every category.
    Last edited by Coldhearted; 12-03-2017 at 05:00.

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    Lets play a while before starting to whine, shall we?

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    Forum Fanatic Binar's Avatar
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    Quote Originally Posted by AnonyMoose View Post
    Lets play a while before starting to whine, shall we?
    Now where is the fun in that?
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    Quote Originally Posted by Coldhearted View Post
    That alot of kingdoms over looked good combos. I mean look at the number of elf mystic vs halfling mystic. Halfling mystic destroys elf in about every category.
    Halfling/Mystic FTW! Stoked about mine this age. First to Marq last age, hope to be first to Prince this one. Couldn't agree more though. Even in my own kingdom I had trouble convincing mates of very workable combos like Dwarf WarHero/Sage or Orc/Cleric as mentioned above. Undead looks awful to me personally.

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    News Correspondent Mad_Scottish's Avatar
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    I just hope we get more players. It would be great to get up over 10k players again.

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  15. #15
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    Quote Originally Posted by Verminator View Post
    Nowhere in the podcast did they say that "having only 3 race/personality combos over 200 provinces" was their vision for the game. We've seen tweaks and changes before leaving some combos better than others, but I can't remember the last time that only 3 combos made up almost half the player base. This metamorphosis is very underwhelming so far, though I at least trust Dave and Jeff to figure it out down the line. Just, right now, yikes.
    Most players are pretty n00b, including myself. Of the top 3 combos, ud/wh is pretty bad, halfer/rogue is decent, and av/cleric is actually good (though other combos with av are probably better, depending on your goals). I think people are playing lots of halfers because they've been utter **** the past 2 ages. Now that they are usable people are flocking to them again. Rogue is the obvious combo with them.

    I feel like the balance this age is better than usual. Nothing really sticks out as unplayably bad and nothing sticks out at completely broken. There's a few nice combos that are underrepresented for their power.

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