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Thread: New Racial/Personality system

  1. #1
    I like to post
    Join Date
    Mar 2016
    Location
    Utopia
    Posts
    3,932

    New Racial/Personality system

    Simplify races, increase the number of personalities and ADD "traits" to the set-up.

    This will lead to more diversity and will give people more chances to "tweak" their province set-up. This will make individual gaming experience more "unique".

    Races:

    Avian - Speed bonus - Fana
    Orc - Gains/kills bonus - RM
    UD - Minus casualties/sustain - TW
    Human - Extra spec strength - QF
    Dwarf - BE bonus - MA
    Halfling - TPA bonus - Aggression
    Elf - WPA bonus - FG/PF(now only racial)
    Faery - TM damage bonus/All racial spells - MF/Invis

    Personalities:

    Tactician - Intel/speed bonus - CS
    Cleric - Minus casualties/Plague Immunity - AD/GP
    Heretic - No thief/wizzard losses/rune refund/NM/GA
    Mystic - Guilds/wpa sci bonus/MS
    Rogue - TD/tpa sci bonus/prop-AW/Blizzard-Gluttony
    Sage - Science effect/protection bonus, Revelation/Amnesia
    Warrior - OME bonus, Bloodlust
    War Hero - Honor bonus, War Spoils
    Merchant - ToG
    Artisan - Free build/Construction time bonus

    Traits(small tweaks):

    +Birthrate/income-dragon immunity
    +income
    +mana
    +stealth
    Lower/free draft costs
    Train elites with creds (2 creds = 1 elite for instance)
    +population
    +BE
    +TM damage
    +general
    +gains

    I'd like to get some input and the specifics will have to be balanced of course, but it's about the "idea", giving people more choice between viable alternatives.

  2. #2
    Post Fiend
    Join Date
    Apr 2011
    Location
    Alaska USA
    Posts
    210
    I have my own little what-if race/pers with unique building/spells/ops for each...
    I think I have most of the racial bonuses (Each gets a "Unique" Trait and +/-)
    personality (all + bonuses I think)
    and elite values (some way different some kinda same)(alot switched around)
    Just have to go over ops/spells (because I am too anal in completeing my what-if scenario that I "know" has too many changes to even be considered in anything but my head)

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