Core game mechanics (I am not a native english speaker so you can do a better job) that should be easy to find in your guide.
If someone understands this, he/she can play the game imo.
1.
Your maximum Population depends on the living space provided by your buildings.
Homes provide a living space of 35, every other building of 25, and an unbuild land of 15 units.
There are other factors like Science and Honor that also effect your maximum population.
2.
Your Population consists of: Peasents, Military, Thieves and Wizards.
- Peasents fill jobs and so generate money and make your buildings work properly
- Military defends your land and provides the opportunity to attack other provinces. There are different kinds of Military Units, see Section...
- Thieves defend your land against enemy thieves and provide the opportunity for espionage and sabotage Operations.
- Wizards defend your land against enemy Spells and provide the opportunity to cast offensive spells.
3.
- You need gc to train Peasents to Military Units or Thieves. You need gc to sustain specialized military units. You do not need gc to sustain simple soldiers, thieves or wizards.
- Wizards are trained for free and automatically, if you have build Guilds. The more Guilds, the more Peasents are trained into Wizards.
4.
You generate gc by building banks and fill jobs. 25 Jobs are provided by every building but homes. Homes do not provide Jobs.
If you have less peasents than jobs, some jobs are unfilled. Unfilled jobs do not provide income. A lot of unfilled jobs will reduce the effectiveness of many (but not all) buildings.