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Thread: Proposed Age 72 Changes

  1. #1
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    Feb 2017
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    Proposed Age 72 Changes

    The proposed changes for the upcoming age are fairly ambitious. Here I'll strive to cover what we're looking at on the gameplay side of the house; there might be other things that are not covered.

    Overall themes for the gameplay changes -- more to do outside of war, reduce the effectiveness and possibility of 'cow' provinces, aiming to make 'hybrid' strategies more viable and reduce gain manipulation techniques. There are some potentially major shakeups relative to the accessibility of some spells and operations.

    Mechanics
    SOT change - we are considering adding a 'last seen' line to SOTs that will show most recent activity in addition to displaying information related to any active Kingdom Ritual
    Scientists - generated on a flat ratio similar to wizards instead of via RNG.
    Explore pool - remove kingdomwide explorepool and replace it with province level exploration pools.
    Paradise - will no longer consume explore pool, will be available only to Mystic or Rogue personality (Not Faery)
    Gains - Replace Networth Based Gains (NWBG) with a hybrid Land Based Gains (LBG) system that incorporates NW
    Networth Protection - Significantly reduced for spells and sabotage operations.
    Op success rate - Success rates made significantly easier to achieve
    OOW honor gains - Significantly reduced.
    WW Chart Chains - In order to incentivize conflict between top WW kingdoms, we have altered the formula to provide additional WW points (scaling from the current if the kingdom you war is outside of the top 50 for land, honor, NW, and warwins) to double the current points.
    WW Bonus - Additionally, we are adding a new set of WW bonuses. Kingdoms will receive recognition on their kingdompage based on the number of WW points they achieve. Each additional 'tier' that they obtain will also increase their WW bonus -- land, honor, credits, etc -- by 10%. This is capped at a WW bonus that is 50% larger than the baseline bonus.
    Finally the WW bonus will scale with kingdom size under 20 provinces to reduce the potential for abuse with kingdoms that remain intentionally small in the number of provinces.
    The War Win bonus will also include a provision of additional land to every province's individual explore pool in both kingdoms, this is mainly aimed at helping provinces that are destroyed in war to have a chance to grow back to a functional size.
    WAR - Exploration during End Of War Cease-Fire will have no increased cost penalties.
    Several New Spells dedicated to the Paladin Personality Only:
    We would like to continue taking suggestions for more self spells that would be Paladin Only. Please use this thread to make suggestions, or comment on these as proposed.
    Kingdom Rituals





    Spells


    Races
    Note -- One New Race Added

    Avian
    Attack time -25%
    Birth Rate +40%
    Can Train Elites with Credits

    Penalties
    Battle Gains -10%
    Can't Use Stables
    Minus 2000 Starting Spec Training Credits

    Spell book: Fanaticism, Greater Protection, Bloodlust
    Elite: 11/4, 775 gc, 10.5 NW

    Dwarf
    Bonuses
    Building Efficiency +25%
    Construction Cost -100%
    Construction Time -50%
    Use Credits to Raze
    Access to Greater Arson

    Penalties
    Food Consumption +100%
    Can't Accelerate Construction

    Spell book: Mystic Aura
    Elite: 7/9, 900 gc, 10 NW

    Elf
    Bonuses
    Instant Spell Damage +25%
    WPA +35%
    Military Casualties -35%
    Towers Efficiency +20%
    +2 dspec strength

    Penalties
    Wages +50%

    Spell book: Clear Sight
    Elite: 9/7, 1000 gc, 10 NW

    Faery
    Bonuses
    All Spells (Including Tree of Gold; Excluding Paradise & Paladin Spells)

    Penalties
    -10% income
    -5% population

    Spell book: All Spells (Including Tree of Gold; Excluding Paradise & Paladin Spells)
    Elite: 5/10, 1050 GC, 11 NW

    Halfling
    Bonuses
    Max Population +10%
    Thief Cost -50%
    TPA + 40%
    Extra Stealth +1
    +1 ospec strength

    Penalties
    Birth Rate -10%
    BE - 5%

    Spell book: Aggression, Mage's Fury
    Elite: 6/8, 700 gc, 9 nw

    Human
    Bonuses
    Income +30%
    Immune to Income Penalties
    Increase Scientist Generation Rate +25%

    Penalties
    WPA -10%
    Spell Cost +50% Runes

    Spell book: Greater Protection, Quick Feet
    Elite: 11/5, 1050 gc, 11 NW


    Orc
    Bonuses
    Battle Gains +20%
    Draft Cost -100%
    Enemy Casualties on Attack +15%

    Penalties
    Military Casualties +10%
    TPA -10%

    Spell book: Bloodlust, Reflect Magic
    Elite: 13/2, 1000 gc, 11.5

    Undead
    Bonuses
    Carries & Immune to Plague
    No Food Required
    Offensive Casualties -50%
    Def Troop Losses 50% to solds
    Convert Specs to Elites
    Ospec strength +2
    Mana +1 in WAR

    Penalties
    Science Effectiveness -15%
    Can't Train Elites
    Basic Thievery Only

    Spell book: Town Watch, Nightmares
    Elite: 11/3, 11.5 NW

    Treant
    Bonuses
    Thief Damage +30%
    Does not suffer from desertions due to overpopulation
    All Specs worth 8
    Access to Assassinate Wizards

    Penalties
    -3 Generals
    Attacks time +10 hours
    Cannot train or send aid if severely overpopulated
    Soldiers are 0/0, and can also be released to the forest, this means removed from the province with no corresponding peasant gain (you will also have the option to release to peasants as normal, but a method to reduce population to within operational specs is needed since sending soldiers via Aid is removed during this state)

    Spell book: Greater Protection
    Elite: 12/12, 1200gc, 14 NW




    Personalities
    Cleric
    Bonuses
    Military Casualties -35%
    Plague Immunity

    Starting Bonus
    Soldiers +800
    Spec Credits +800

    Spellbook
    Animate Dead
    Greater Protection

    Heretic
    Bonuses
    Magic & Crime Science Effectiveness +20%
    WPA +20%
    Runes Refunded 35%
    No Wiz Killed on Failed Spells
    No Thieves lost on Failed Ops
    Spell and Op Damage +10%

    Starting Bonus
    Starting Wizards +100
    Starting Thieves +200

    Spellbook
    Nightmare
    Blizzard
    Revelation

    Mystic
    Bonuses
    Guild Effect +100%
    Magic Sci Eff +75%
    Spell Damage +15%

    Starting Bonus
    Starting Wizards +600

    Spellbook
    Chastity
    Meteor Showers
    Revelation

    Rogue
    Bonuses
    Thievery Sci Eff +50%
    Thieves' Dens Eff +50%
    Extra Stealth / Tick +1
    Access to ALL Thief Ops

    Starting Bonus
    Starting Thieves +400

    Spellbook
    Gluttony
    Revelation

    Sage
    Bonuses
    Abduct Protection +30%
    Science Effectiveness +25%

    Starting Bonus
    Starting Scientists +25%

    Spellbook
    Amnesia

    Tactician - unchanged
    Bonuses
    Attack Time -20%
    Accurate Espionage

    Starting Bonus
    Starting Soldiers +800
    Spec Credits +800

    Spellbook
    Clear Sight

    Warrior
    Bonuses
    Generals +1
    Off Military Eff +10%
    Full Conquest Access
    Additional +10% OME in war

    Starting Bonus
    Starting Soldires +800
    Spec Credits +800

    Spellbook
    Fanaticism

    War Hero
    Bonuses
    Battle Gains +5%
    Honor Bonuses +100%
    Income Penalty Protection
    Dragon Immunity
    Convert Specs into Elites

    Starting Bonus
    Starting Elites +800

    Spellbook
    War Spoils
    Pitfalls

    Paladin
    Bonuses
    Can Cast Self Spells on Kingdom Members (success will be based on WPA)
    Troops attacks dragon with 20% more strength

    Spellbook
    Fool's Gold
    Paladin's Inspiration
    Scientific Insights
    Illuminate Shadows
    Wrathful Smite
    Divine Shield
    Magic Ward
    Barrier of Integrity





    We have created several threads for your feedback:

    Races
    Kingdom Rituals
    Other
    Paladin Only Spells
    Last edited by DavidC; 16-05-2017 at 11:01.

  2. #2
    Game Support Bishop's Avatar
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    New batch of possible changes. Based on the feedback, we've decided to keep Avians and Humans, along with Treants, but we're pushing the Siren race idea into a Paladin personality. We've updated the OP with that and some other tweaks. More feedback is appreciated
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

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