Age 72 Suggestions
Races
Human
Bonuses
+25% Income
Immune to Income Penalties
War Horses +2 Offense (+4/0)
Stables also decrease attack time (1/2 rate of barracks)
Penalties
-15% Spell Success
+50% Rune Costs
+25% Duration and Effects of Greed
Spell book: Revelation, Tree of Gold
Elite: 10/7, 1250gc, 11NW
Orc
Bonuses
+15% Battle Gains
Free draft
+33% Enemy casualties when attacking (Doubled to +66% against Elves)
Penalties
-25% Science Effectiveness
Spell book: Fanaticism, Blood Lust
Elite: 14/4, 1000gc, 11.5NW
Undead
Bonuses
-50% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required
Successful land attacks convert Offensive Specialists into Elites
Defensive losses automatically convert to soldiers(Permanent Animate Dead)
+3 Offensive Specialist strength
Penalties
No Elite Training
-15% Thievery Effectiveness (TPA)
+50% Thief Losses
Spell book: Town Watch
Elite: 12/6, 11.5NW
Avian
Bonuses
-33% Attack travel time
+100% Birth Rate
Immune to Pitfalls
Pegasus (Horses) +2 Defense against ambushes (+2/+2)
Penalties
-15% Building Efficiency
Spell book: Greater Protection, Town Watch, Clear Sight
Elite: 9/8, 900gc, 10.5NW
Dwarf
Bonuses
+33% Building Efficiency
Free Building Construction and Can Use Credits to Raze Buildings
-50% Building Construction Time
+25% Chance to Automatically Negate spells cast by Elves
Penalties
Can't use Accelerated Construction
+100% Food consumption
+15% Attack Time
Spell book: Mystic Aura, Reflect Magic
Elite: 9/9, 1200gc, 13NW
Halfling
Bonuses
+10% Population
+50% Thievery Operation Success (TPA)
-50% Thief cost
+1 Stealth per tick
raw TPA = +% Offensive Military Efficiency
-50% Wages
Penalties
Ponies - 1 Offense (+1/0)
Spell book: Invisibility, Quick Feet
Elite: 7/9, 600gc, 8NW
Faery
Bonuses
+50% Combat Instant Spell Damage
+50% Spell Durations
+1 mana per tick (not just in war)
raw WPA = +% Offensive Military Efficiency
Penalties
-5% Population
Spell book: All Racial Spells
Elite:5/11, 1150gc, 11NW
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Elf
Bonuses
+3 Defensive Specialist strength
+35% Spell Success (WPA) [Doubled to +70% against Orcs)
+50% Rune Generation
-35% Military Casualties [Doubled to +70% against Dwarves)
Immune to Greed
Penalties
+75% Military Wages
Spell book: Pitfalls, Mage's Fury, Fool's Gold
Elite: 9/7, 1000gc, 10NW
Personalities
The Cleric
Hospitals are 100% more effective
+15% Spell Success (WPA)
Immune to Nightmares
Access to Animate Dead, Chastity, Greater Protection
Starts with +800 soldiers and +200 wizards
The Heretic
Towers are 100% more effective
Successful offensive spells cast get 50% of mana refunded
Successful sabotage operations get 50% of stealth refunded
+100% Sabotage damage against Clerics
Access to Nightmares and Blizzard
Starts with +200 Wizards and +200 thieves
The Mystic
Guilds are 100% more effective
+1 Mana Recovery per tick
+50% Magic Science Effectiveness
Access to Meteor Showers
Starts with +400 Wizards
The Rogue
Thieves Dens are 100% more effective
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+50% Thievery Science Effectiveness
Access to Gluttony
Starts with +400 thieves
The Sage
Laboratories are 100% more effective
Protect 50% of scientists on abduct attack
Scientists are 25% more effective
Access to Amnesia
Amnesia does double dmg against Tacticians
Starts with 100% extra scientists
The Tactician
Barracks are 100% more effective
+15% Thievery Operation Success (TPA)
Automatic Espionage Success against Sages
Accurate Espionage
Starts with +800 specialist credits, +200 Thieves
The Warrior
Training Grounds are 100% more effective
Enhanced Conquest range
-50% Military Losses from Conquests (doubled to -100% against War Heroes)
+ 1 General
Access to War Spoils
Starts with +800 soldiers and +800 specialist credits
The War Hero
Armouries are 100% more effective
+150% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects
+10% Battle Gains (doubled to +20% against Warriors)
Access to Fanaticism
Starts with 800 elites
Mechanics
Scientist Recruit rank increased from 3 hours to 4 hours
Scientist Spawn rate lowered slightly
Food Science will now be Production Science, and it will increase both Food and Rune production
Production Science maximum will be 150%, up from 120%
Revelation will increase scientist spawn rate by 50%, up from 30%
Blood Lust will provide +10% Offensive Military Efficiency & +15% Higher Military Losses for the caster & +10% Military Losses for the enemy
The Raze attack's damage while in war has been increased
The attack gains formula adjusted slightly more to discourage bottom-feeding and top-feeding