I feel like as the game improves and everyone tries to recruit more people to play, the IP block will be a huge bottleneck. Utopia is a social game. The fact that I can't easily recruit and play with family members, dormmates/roomates, coworkers, etc. is hugely limiting the potential recruitment effort of the playerbase before it even really gets off the ground. This is the exact type of game where you would like to throw a huge Kingdom party with everyone in the same room during waves, etc. from time to time, but you can't do that without everyone getting banned lol. I understand the other side of this, from a security perspective it makes sense, but if some type of elegant solution is not ever implemented than I don't see this game ever growing to a reasonable size again.
I've had many husbands and wives who have played in my kd over the years , some still do and work around this every age . It's not difficult once you get used to it they say.
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This is exactly my point. First thing we do in my KD when we have an empty province is ask if anyone knows somebody who wants it. If this is someone's coworker, family member or student at the same school that means another obstacle to work around. We already have six in my kingdom, it's getting ridiculous.
The game should ENCOURAGE people to play it with friends and family, not actively work against it.
1. Well that's hard to know.
2. What about making people prove it? Or use credit cards to verify like someone suggested. Also, it would be pretty easy to monitor the "multis" and see when they change IPs, go to work at separate locations. Most people have an easily recognizable pattern in their everyday life. It shouldn't be hard to figure out who's legit and who's not.
3. Yeah the device block was stupid, I take it back.
4. Should I, as an honest average player, have to put myself into the shoes of a cheater to be able to play with my friends and family?
From what I understand more than 2 accs on the same ip is auto ban for all involved, 2 can be done though as long as you don't mind the block(which block is lifted after 24h of not using the same ip I thought). Like most said, lifting that will tempt those with low morals to cheat though. Rather not start going backwards. I suggest using your phones data if you want to bypass the block and allow your family to play together, using hotspot for your wife's and/or sister in laws comp. Web pages don't take up much data so 3G of data should be more than enough per month. Aside from that you could buy a separate net connection and that will solve ip issue as well.
Each person would need their own hotspot to connect to btw, and since you aren't playing from each other's phone you should have no issues with 3 different people playing the game at the same time since you all have your own personal ip to use.
You are missing the point though. Yes, I could do all those things, spend more money and work around the issue, but my question is why do I have to? This is not a problem with any other (modern) game. The point is there are better ways to ban multis now than when the IP block was implemented. Blanket blocking an entire IP address is not a good solution to the problem. It's just not.
Edit: Also, doing these things isn't a problem for a player like me, who's deep into this game and love it with all my heart. But try convincing my computer illiterate sister in law to start separating IPs for doing different things and I guarantee you she will not be playing Utopia.
Last edited by chadde; 09-05-2017 at 00:18.
How wouldn't they though. A way to guarantee no ip block and people would jump all over it, and I'm sure they are more than crafty enough to dupe the system.
I know it isn't ideal for legitimate players to have to work around the current system, but it is by far the best solution. Cost shouldn't be high either since most people who play all have their phones with Internet. It's more of the process behind it that sucks and remembering to not cross ips.
Are you saying it's hard to dupe the current one? Anyone who wants to cheat can easily do so by using a proxy. And you're still thinking about this the wrong way.. We want to get a lot of new players, right? Hence the new guide, new art work etc. These new players can't be expected to come in knowing about the huge multi problem we had 15 years ago and how the game backend works. They just want to play a game - showing them error messages saying they're blocked is a good way to ensure they won't be coming back.
Instead of assuming everyone is a 1337 blackhat cheatorz we should want to build a game with good UI/UX that people can easily get in to. THEN we deal with cheaters. And this can be done by identifying login patterns and IPs rather than blanket blocking anyone who plays from someone else's IP once.
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