Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Don't really know.. wouldn't it? After all, that's what the other gamedev companies seem to be using, if I'm not mistaken? Obviously not an expert on this stuff myself, so that's genuine wondering, not trolling.
I just find it strange that a text-based game with 3k active users has stricter anti-cheating regulations than pretty much any other multi-player game out there.
theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!
Would those pass the test of trying to charge $1? Also, I'm not sure about this statement:
Are we talking about free proxies? Then yea, sure. But is it also easy to check a paid one? Again, not a pro on web protocols or anything, but it seems to me an ssh tunnel with proper security settings should be pretty impossible to detect.
Nah the payment wouldn't go through unless the generated values happen to match a real card. They will pass any verification steps prior to that though.
theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!
There are different types of proxies. "Invisible" is the variety that should mask what it is, along with a lot of the "elite" ones. Here's an example of a super bad one: http://whatismyipaddress.com/ip/85.17.24.76
Notice this area in particular: Services:Network sharing device or proxy server
Disclaimer: This is by no means to be perceived as supporting, enforcing, or teaching people to cheat. It is simply a statement of fact.
theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!
*grins at Palem* Well put. But seriously, come on.. I'd estimate that we're mostly a bunch of old(ish) geezers here, who started playing this game in their teens and are now in their 30s. Am fairly sure that if someone wanted to cheat real bad, they'd be able to do it undetected, with minor financial expenses and huge expenses of time (which likely would be the limiting factor). The current system, at a guess, is sufficient to detect cases like when someone gets drunk and then does something stupid like creating another province. Is that worth all the hassle that it creates for people from the same household? Could, for example, instead go with that $1 charge to link a valid credit card to an account upon creation. One account for one CC. Or something along these lines..
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Mm, not really as a proof of not being xlogged, more like the general "we link an account to its owner through a credit card". World of Warcraft, World of Tanks maybe? Or maybe not. Yeah, I do agree that the circumstances are very different. But it does make me sad that I can't play with my gf in the same kingdom without a host of restrictions or setting up something that violates the ToS.
Well to be fair, you could play in separate kingdoms and face basically no restrictions except in the odd case where the two of you try to target the same province within 24 hours from different kingdoms.
Yes, that's much less alluring and I understand why some people wouldn't want to do so, but it's always an option
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
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