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Thread: Methods Against bottom feeding

  1. #1
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    Methods Against bottom feeding

    1.) What if wages are calculated by the highest military in the tick?
    So throwing soldiers around causes higher wages for both the giver and the receiver.

    2.) Or have a maximum number of acres for a certain land size receivable from aid in the last 12h or something? IE no more than 4 soldiers per acre within 12 hours? No downsides that I can see

    3.) Or the NW from giving and receiving large amount of soldiers only changes after maybe one hour minimum or two ticks?

    Edit: After some thinking it doesn't work

    Why 3.) doesn't work.
    Code:
    ie. If tick based 
    12:55 solds A to B
    13:00 tick  -  A -NW, B +NW
    13:55 A attacks, solds B to A
    14:00 tick A +NW, B -NW
    
    ie. If 2 tick based
    12:55 solds A to B
    13:00 tick
    14:00 tick A -NW, B+NW
    14:01 A attacks
    14:02 solds B to A (abusable? high def no NW change)
    15:00 tick
    16:00 tick A +NW, B-NW
    Last edited by LochNess; 11-05-2017 at 07:43. Reason: 3 doesn't work
    Started Age 68

  2. #2
    Forum Addict Bo To's Avatar
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    1) Solds don't cost wages.
    2) Prov at 10k acre can receive 40k solds which again is enough for NW manipulation.
    3) It will be problematic during war when you want to manipulate NW for gains...

  3. #3
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    The only thing that will work is adding KD NW and KD acres into the formula.

    however even this can be abused if playing in a 1 - 5 person KD
    Zinc

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  4. #4
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    Quote Originally Posted by Onlyzinc View Post
    The only thing that will work is adding KD NW and KD acres into the formula.

    however even this can be abused if playing in a 1 - 5 person KD
    Kingdom network is already in the formula.

    You aren't being bottomfed anyway, the provs up top are manipulating networth to get in your range.
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    Quote Originally Posted by Bishop View Post
    Kingdom network is already in the formula.

    You aren't being bottomfed anyway, the provs up top are manipulating networth to get in your range.
    A pig is a pig is a pig.

    Call it whatever you want, it's the same damn thing.

  6. #6
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    1. Trying to stop net dropping.
    "Fixed" AND "Sliding" Networth

    What if a provs net was "fixed" at the begining of the tick.
    Net could then "slide" from the prov's "state" from tick to tick... net would not actually change DURING the tick...

    2. Discourage bottom feeding
    Actually encourage top feeding
    No tiers when comparing KD nets. Use actual KD net ratios.
    After determining base gains for an attack, apply a relative KD net mechanic:
    Attack a KD 1/2 your size - Half base gains returned (All attacks, ops, spells, honor)
    Attack a KD 1/10 your size - 1/10 base gains returned (All attacks, ops, spells, honor)

    Attack a KD 2X your size - Twice base gains returned (All attacks, ops, spells, honor)
    Attack a KD 10X your size - 10X base gains returned (All attacks, ops, spells, honor)

  7. #7
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    Quote Originally Posted by calamity View Post
    A pig is a pig is a pig.

    Call it whatever you want, it's the same damn thing.
    Hitting someone in your range is not bottomfeeding
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    Quote Originally Posted by Bishop View Post
    Hitting someone in your range is not bottomfeeding
    if one KD is 50 Million NW and the other is 5M it is
    Zinc

    Kobi and his boys together since age 50

  9. #9
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    Quote Originally Posted by Onlyzinc View Post
    if one KD is 50 Million NW and the other is 5M it is
    That is not bottomfeeding. However, in that scenario the big kingdoms gains are cut by 30%.
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    Quote Originally Posted by Bishop View Post
    That is not bottomfeeding. However, in that scenario the big kingdoms gains are cut by 30%.
    It is bottomfeed if u cant retall. And a kd 5-10x ur size is not a kd that u can fight back.. yes u can op them abit, do some silly retalls but in the end its still bottomfeed and u will loose more than them. And this is from all the dif kd sizes (from 20 to 25 prov).

    You can easy stop this thing that kills every joy in the new players (who usually ends up in new kds/ghettos and each time they grow abit and have some fun they get feeded.. and if they retall they will be threaten with razes and so on) by giving 0-10% gains hitting out of ur kd range - maybe make it like dragon range/war declare range. That will also maybe increase war numbers and competitivitty overall. I know its abit extreme but by also making all kds same nr of provinces it may work very good and help get those new players this game is lacking.

  11. #11
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    Quote Originally Posted by cRs View Post
    It is bottomfeed if u cant retall. And a kd 5-10x ur size is not a kd that u can fight back.. yes u can op them abit, do some silly retalls but in the end its still bottomfeed and u will loose more than them. And this is from all the dif kd sizes (from 20 to 25 prov).

    You can easy stop this thing that kills every joy in the new players (who usually ends up in new kds/ghettos and each time they grow abit and have some fun they get feeded.. and if they retall they will be threaten with razes and so on) by giving 0-10% gains hitting out of ur kd range - maybe make it like dragon range/war declare range. That will also maybe increase war numbers and competitivitty overall. I know its abit extreme but by also making all kds same nr of provinces it may work very good and help get those new players this game is lacking.
    >:( its not bottomfeeding!

    Making kds immune to others isn't a good thing.

    Gains are still mainly on a prov v prov basis - so once we change sold nw manipulation people shouldn't be able to pop into and out of range so easily.
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  12. #12
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    Quote Originally Posted by Bishop View Post
    >:( its not bottomfeeding!

    Making kds immune to others isn't a good thing.

    Gains are still mainly on a prov v prov basis - so once we change sold nw manipulation people shouldn't be able to pop into and out of range so easily.
    You are making small kd imune to bigger ones and viceversa... small fights small, big fights big... and with this u can also lower the big gap of acres between kds. You can see the gap between kds atm is huge(this gap increased like crazy with the auto land taken from ww).. and this huge gap takes it to more and more bottomfeeding cuz lots of "big" war kds just dont have targets so what they do is learns/plunders/take it personal each hit on them from smaller kds... and again it leads to bottofeed :) added to the ordinary whore kds u let the new born kds no change...
    I

  13. #13
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    Quote Originally Posted by cRs View Post
    You are making small kd imune to bigger ones and viceversa... small fights small, big fights big... and with this u can also lower the big gap of acres between kds. You can see the gap between kds atm is huge(this gap increased like crazy with the auto land taken from ww).. and this huge gap takes it to more and more bottomfeeding cuz lots of "big" war kds just dont have targets so what they do is learns/plunders/take it personal each hit on them from smaller kds... and again it leads to bottofeed :) added to the ordinary whore kds u let the new born kds no change...
    I
    So I can run a kd with 24 400 acre provs and one bank and be immune to hits from the top kds? Cool, cos that's what I will do.

    Immunity is a bad thing.
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  14. #14
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    What if the KD net factor work as an absolute?
    KD net factor = lower Value (your kd net/target kd net) / higher value (your kd net/target kd net)
    with this both top and bottom are immune from each other.

    side note: with this equation intra hits (1:1 kd values = 100% gains) will hit hardest and allow kds to kill off inactives alot faster

    mechanics option idea - allow KD net factor to effect return times (open to suggestions on how)

  15. #15
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by BoBDuDe View Post
    What if the KD net factor work as an absolute?
    KD net factor = lower Value (your kd net/target kd net) / higher value (your kd net/target kd net)
    with this both top and bottom are immune from each other.

    side note: with this equation intra hits (1:1 kd values = 100% gains) will hit hardest and allow kds to kill off inactives alot faster

    mechanics option idea - allow KD net factor to effect return times (open to suggestions on how)
    The current suggested changes for next age fixes most of the issues with bottomfeeding by making gains landbased.
    Last edited by Elldallan; 12-05-2017 at 02:36.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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