A tough battle took place, but we have managed a victory! Your army has taken 703 acres! 446 acres of buildings survived and can be refitted to fit our needs. We also gained 8658 specialist training credits. Taking full control of your new land will take 11.56 days, and will be available on June 13 of YR9. 1,513 peasants settled on your new lands.
We lost 3,163 Drakes in this battle.
We killed about 6,094 enemy troops. We also imprisoned 1,613 additional troops in our Dungeons.
Our forces will be available again in 11.56 days (on June 13 of YR9).
Losing 3k elites, gaining 8.5 K free elites. Gaining this many credits is fine for specs, but getting so many elites per hit is absurd. Forget about sustaining offense with this mechanic, it's effectively gaining a monstrous sum on every attack.
This is why -2000k less starting credits wont do anything. The conversion rate is TOO good. Paying 2 credits to train 1 more elite would make this whole mechanic so much more balanced. I have grown 3k acres in less than a week and more or less maintained my EPA solely from elite credits.