So, with scientists being generated at a flat rate now instead of a percentage-based chance, what purpose will Laboratories serve? Will they increase the number of scientists gained or provide a chance for extra scientists to appear?
So, with scientists being generated at a flat rate now instead of a percentage-based chance, what purpose will Laboratories serve? Will they increase the number of scientists gained or provide a chance for extra scientists to appear?
Probs just increases the rate!
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What octobrev says would me sense to me. I think the bigger question is how much would the rate be affected and how much is the rate to begin with. Someone will probably calc it out once age starts ticking
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i built 100 laboratories, if bonus sucks i'll inform you, otherwise i'll stay quiet :)
Surely the labs bonus is unchanged (aside form the fact that mechanically it is slightly different due to the science mechanic change)? I would have expected it to be flagged if the bonus to a building got changed
Guessing its something like ~7.5% base progression per tick with remainders added, human mods speeding progression to next scientist & labs/rev probably function the same way.
Current scientist generation 19%
^^ human, Jan 2nd.
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You beat me to it lol, I was just about to make a thread.
Current scientist generation 15% - non-Human. (Jan 2nd)
So it looks like base scientist generation is 7.5%, which would make it 9.375% for Humans (Science page rounds the number, it seems). Can anyone else confirm?
Pretty sure it was 9% first tick, so that fits
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Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
ah, thanks for clarifying. i misunderstood.
Current scientist generation 28%
is taht right?
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