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Thread: Laboratories

  1. #16
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    Humans now on 28, non humans now on 22.

    Human: +9, +10, +9
    Non human: +8, +7, +7

  2. #17
    Post Fiend Crystopher's Avatar
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    Quote Originally Posted by Kemia View Post
    Current scientist generation 28%

    is taht right?
    Yes, 9.375 * 3 = ~ 28% (after rounding).

    That being said, non-Humans are showing 22% instead of the 23% I expected (7.5 * 3 = 22.5), so that leads me to believe that the spawn rate may be a little less than 7.5%. It'll become more clear with subsequent ticks, I'm sure.

    EDITED to responded to Coffee:

    Quote Originally Posted by Coffee View Post
    Human: +9, +10, +9
    Non human: +8, +7, +7
    You've got the right idea, but the numbers are off. Since it's a flat rate, it's going to be the same each tick so you can't leave the decimals out.
    Last edited by Crystopher; 23-05-2017 at 20:14. Reason: Avoiding double post

  3. #18
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    do you manual calc your numbers too? or use calculators to help with equations for solutions? just curious

  4. #19
    Post Fiend Crystopher's Avatar
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    Quote Originally Posted by Kemia View Post
    do you manual calc your numbers too? or use calculators to help with equations for solutions? just curious
    Oh no, I have a spreadsheet that does that for me. If need be I'll manually calc things for perfectionist's sake (I always manually calc my break amounts on attacks, for instance).

  5. #20
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    yeah i use calculators to help me get the specific percentage i need to send so i utilize my offense more effectively myself

  6. #21
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    "current scientist generation" could be misleading. It's really "% toward next scientist". Could be replaced (or paired with) a graphic that fills up as your % increases. Or my preferred solution - a Frankenstein monster-like construction of your next scientist. Stitch on 7.5% more of a person each tick. :)

  7. #22
    Post Fiend Crystopher's Avatar
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    Quote Originally Posted by Drys View Post
    "current scientist generation" could be misleading. It's really "% toward next scientist". Could be replaced (or paired with) a graphic that fills up as your % increases. Or my preferred solution - a Frankenstein monster-like construction of your next scientist. Stitch on 7.5% more of a person each tick. :)
    Seems pretty clear to me: you're currently generating a scientist and you're xx% of the way there. A graphic would be nice, but the game has very few graphics as is so I don't see it being a huge issue.

    Also, we'll know the exact spawn rate after the tick. If non-Humans go to 29% progress, the rate is 7.3%. If they go to 30%, the rate is 7.4%. I'll have the wiki updated once confirmed.

  8. #23
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    Quote Originally Posted by Crystopher View Post
    Seems pretty clear to me: you're currently generating a scientist and you're xx% of the way there. A graphic would be nice, but the game has very few graphics as is so I don't see it being a huge issue.

    Also, we'll know the exact spawn rate after the tick. If non-Humans go to 29% progress, the rate is 7.3%. If they go to 30%, the rate is 7.4%. I'll have the wiki updated once confirmed.

    Nice work boss.

  9. #24
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    Current scientist generation 38%

    human rate.

  10. #25
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    and checkin' in from the non human side: Current scientist generation 30%

  11. #26
    Post Fiend Crystopher's Avatar
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    Hrm, I'm gonna have to do more testing it seems. Those numbers would suggest the value actually is 7.5%, else Human progress should be 37%.

    7.4 * 1.25 = 9.25 (progression rate for Humans)
    9.25 * 4 ticks = 37%

    I swear, if it turns out to be a multiple decimal point number, I'm gonna politely smile at the devs. Politely :)

  12. #27
    Post Fiend Crystopher's Avatar
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    Aaaand confirmed to be 7.5% for non-Humans, 9.375% for Humans.

  13. #28
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    Revelation looks to be +25% to the rate. So basically a non human running rev would be 9.375% per tick as well.

  14. #29
    Post Fiend Crystopher's Avatar
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    Awesome, thanks! Is there anyone else that can confirm this before I update it to the wiki? Or lake, if you could share the before and after numbers so that I can confirm it here, that'd be good to.

  15. #30
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    I'm also calculating rev to give +25%. This made me has a sad. The wiki said it be double.

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