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Thread: Questions about halfling rogue and effectiveness

  1. #1
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    Questions about halfling rogue and effectiveness

    Ok question 1 is how do the effectiveness of thieves work and does it cap.
    (Hypothetical numbers)
    Halfling get a 75% bonus, then I get 25 from TD plus another 25 from sciences is there a cap am I wasting anything here? Or can the effectiveness go up to whatever?

    Question 2

    What's a decent building strategy to run for pure thief with some mage ability and running all,elites.


    Ty in advance.

  2. #2
    Post Fiend TitusAN's Avatar
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    QUESTION 1
    I assume by effectiveness you mean mTPA, as far as I know there is no cap on that.
    Halfling gets 40% boost to TPA.
    One builds TDs not only to boost TPA but also to lower loses (and there is a cap on both on this specific building).
    Always try to max science.
    QUESTION 2
    Run high Homes even up to 40%
    Max out TDs (BE dependent)
    Pump wizards when possible
    Do not go crazy on rTPA 6-7 is enough.
    Run forts.
    That is it.
    Jesters - Legacy - RoughKnecks - Strippers

  3. #3
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    Yea I'm assuming it's how. The science gives me a boost the effectiveness and so do thieves send. So I'm assuming they all are the same as the race bonus and stack.

    And as for build ty. I'm running some stories now to pump elites. But ill,swap them for more homes and he's. And I'm guessing watch towers are not needed as a rogue right.

  4. #4
    Forum Addict Bo To's Avatar
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    Last age I run this(max BE asap):

    War build:
    40% homes
    4.5% farms(that was with prod sci without it you need more)
    6.5% towers(that was with prod sci without it you need more)
    19% tds
    15% guilds(this is for self spells. If you think you can play with less go with less :))
    15% forts


    Keep max BE(or as close as possible) for max effect from TDs. Considering your strong TDs bonus, +tpa from the race and the buff to how easy the ops are you don't need sci early game(CS+WTs is bigger problem). Put all starting scientists to BE and get the 114% BE asap. After the first war keep full elite army.

    PUMP:
    30% homes
    30% banks
    30% guilds
    10% towers+farms.

    This is kinda universal/standard. Sometimes you might need to pump more elites, sometimes - more wizz. Also calculate how many elites you have to train and do you need arms(even in cf/fort they are worth it if you have to train a lot).

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