Ok question 1 is how do the effectiveness of thieves work and does it cap.
(Hypothetical numbers)
Halfling get a 75% bonus, then I get 25 from TD plus another 25 from sciences is there a cap am I wasting anything here? Or can the effectiveness go up to whatever?
Question 2
What's a decent building strategy to run for pure thief with some mage ability and running all,elites.
Ty in advance.