I've always liked how function/mechanics take the lead and throw a wrench into logical explanations of Utopia. Like this thread: http://forums.utopia-game.com/showth...tting-ambushed
that tries to explain how you get plague immediately from an attack/ambush even though the army takes X hours to get back home from the attack. I especially love this comment:
Besides, the point of Utopia isn't classical Tolkien fantasy-like conflicts between races or even personalities. Instead, it's actually kingdoms of different races and personalities coming together to... well, grow and attack other kingdoms. I believe these two realities of game mechanics makes story-telling interestingly difficult for Utopia (and IMHO, perhaps wacky and funny, which I like).You question the plague affecting your province when you get ambushed, but accept your army taking no time to reach the enemy, but 12 days to get home, carrying acres of land on their backs?