I would like to propose some changes to kingdom rituals. At the moment they are:

1. Very very expensive (hard to launch when at war).
2. Way way too strong, especially barrier. I mean, the strength of barrier is higher than most of the racial or personality traits.

This sorta means that any conflict will start with both sides on a ritual, and given the fact barrier is so strong it simply leads to lower damage generation on both sides.

My suggestion is to KEEP kingdom rituals but significantly lower costs and effects. Get a wider variety of bonuses but significantly nerf them too.

1. Reduce rune costs by 50%.
2. Increase casts needed by 50% (so it's still a mana issue).
3. Make it auto-success, not dependent on guilds.

New Kingdom ritiuals (please make suggestions for names):

Build fortifications: +10% DME
Call to war: +10% DME
To the trenches: -5% enemy gains, -15% defensive casualties
Onslaught: +5% gains, +15% enemy casualties
Move in: -10% attack time
Prosperity: +15% income
Inspire Builders: +10% BE

etc. (please suggestions).