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Thread: Scientist Generated Allocation Toggle

  1. #1
    Member
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    Oct 2014
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    Scientist Generated Allocation Toggle

    Allow province to toggle in which area the next scientist generated falls into instead of random.
    So if I toggle the button to Military for example, then the upcoming scientist generated will always go to Military until I change the toggle. Can also include random as one of the toggles :)

  2. #2
    Post Fiend
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    Apr 2011
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    I second.

    Also suggested, after selecting next scientist and it is thus made... toggle resets to random by default... you can then immediately select next scientist toggle.

    "like stance time limit i think" i said this incorrectly on verification and made me think of something else.
    It will also have to be on the assumption (I think) that you can only reassign professors to a different catagory.
    But I thought of something like you can select what the next scientist is but the next one will have to be into a random catagory.

  3. #3
    Veteran RattleHead's Avatar
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    Feb 2013
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    I would rather see the probability of one recruiting in a certain field be affected by race or personality perhaps. once a field is capped the base %chance of one recruiting to that category should be spread over the remaining, uncapped categories.

    Or you could allow players to select their focus at the beginning of the Age? A Primary and a Secondary category whose odds of receiving your new recruits are increased over the other categories.

    There are 7 cats, with base 1/7 chance each to get your new recruits, I would suggest that your Primary cat would have 3/1 chance, and Secondary have 2/10 chance, while the remaining 5 have 1/10.

    Pretty minor really, but might save me a few of those pesky recruits who sneak in right after I go to bed.

  4. #4
    News Correspondent peteyb22's Avatar
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    Quote Originally Posted by Aetherion View Post
    Allow province to toggle in which area the next scientist generated falls into instead of random.
    So if I toggle the button to Military for example, then the upcoming scientist generated will always go to Military until I change the toggle. Can also include random as one of the toggles :)
    I like this idea. We can switch the scientists anyway, so the current system is just slightly rewarding the players that are online at the time of the new scientist generation.
    - "He's kinda awesome..."

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