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  1. #1
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    War point calculations

    As there's a thread talking about the absurd new mechanic in the rankings bonus for war points calculations, I figured this would be a good time for yet another attempt for me to offer a suggestion to try to improve the warring aspect of utopia.

    Now, as I said in the UT thread, I don't hate the current change. I get the concept and I like the concept. We want good warring kingdoms to war other good warring kingdoms rather than seeing who can beat the most bad warring kingdoms in an age. However, I believe that the current direction the devs are trying to accomplish this with is a bit like trying to make a right turn by making 3 left turns. Why don't we just make a right turn? We've got lots of metrics and possible mechanics that surround wars that we don't need to rely on non-warring metrics to decide who wins the war chart.

    Now, what metrics (the warring ones) does the game currently use to track and calculate war points? Afaik, and I could certainly be wrong on these...

    1. Average Opp. Relative size
    2. Opponent war points

    And I think that's it. Now, here's all of the metrics that I believe the game should use to track each individual war win points calculation:

    1.Relative kingdom size (remove Avg Rel Opp size from kingdom pages)
    2. Opponent war points
    3. Duration (capped at a reasonable timeframe)
    4. Opponents nw relative to starting nw

    I believe those 4 metrics would allow the game to not only reward long, hard-fought wars, but also reward kingdoms for obliterating kingdoms. This is an improvement over the "all wars and victories are basically the same" approach that the game currently uses.


    I'm sure there are even more metrics that could be tracked to more accurately track war points and I fully support any and all of them being included (assuming they actually add something to the calculation). As one of my lovely nubs said long ago, "Have you seen the gains formula? You need A fricken PhD to use that thing", so I'm not at all against the idea that maybe the thing that calculates the chart dedicated to one of the most complex and dynamic aspects of the game, not be as simple as (A+B)*C*D

    Thoughts? Comments? Criticisms?

    Edit #2:
    Figured out how to change thread titles like a caveman, so previous edit has been rendered obsolete
    Last edited by Palem; 07-06-2017 at 23:32.

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