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  1. #1
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    Protectorates

    The idea is basically this.

    Kingdom A beats Kingdom B in war. Kingdom B is now listed as a protectorate under Kingdom A (in the extremely underutilized relations page). That means every time kingdom B wins a war, Kingdom A wins a bonus of 20% of Kingdom B's winnings.

    Important note: this doesn't cost Kingdom B anything. In a war win that would normally grant Kingdom B 10 points, they would still get 10 points, and kingdom A would get 2 points.

    In the event that 2 kingdoms war each other more than once, no protectorate bonus is granted and only the latest war is considered when deciding protectorate status.


    What good does this do? Well a few things
    1. This not only encourages good warring kingdoms to go after each other, it makes it beneficial to go after them as early as possible.

    2. The question of "who did you beat" becomes important beyond the scope of the last 4 weeks of the age, when good kingdoms have enough points to really make a big difference in points with their wins.

    3. This discourages the "lose an early war to bait easier wars" strategy because you'll be giving up, potenially, quite a lot of points to a potential competitor.

    Comments? Thoughts? Criticisms?
    Last edited by Palem; 08-06-2017 at 03:57.

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