Quote Originally Posted by Kido View Post
Honestly dude, i have no idea what you have against the ideas i put up because you just seem to be attacking me and my kingdom in a personal way without actually adding anything to the suggestion. I'm more than willing to take on advice, and to hear your point out, but you haven't made it clear that you actually have a point, except that you believe that "ghettobashing" happens a hell of a lot.
I have absolutely nothing against you or you kingdom, hell I don't even know who you or your kingdom is.
Yes, ghettobashing happens alot, hell there used to be an entire crown(warwins) dedicated to the concept prior to this age.

Quote Originally Posted by Kido View Post
No idea what you're saying here and it doesn't really add or provide a counter to the point i was making... would you like to try again?
Oh and here I thought that you were just being snarky so I responded in kind. But the core of the issue is that you're arguing to counter an issue which only exist because certain kingdoms are hell bent on making it exist. Stop landdropping(which when intentional ought to be considered a bannable offence) and trying to stay at 400a and it won't be an issue that needs to be fixed.

Quote Originally Posted by Kido View Post
Does that make one of them not a ghetto because they're able to use that exploit?
If you're intentionally trying to abuse the quirks of a game mechanism to trick other people into warring you then yeah odds are that you're not a ghetto.

Quote Originally Posted by Kido View Post
I mean i was drawing attention to the fact that in the first few weeks of the age when people are looking for oop wars and maybe a follow up 2nd or 3rd, then Kingdoms might be small and the addition of a few extra multis/invites could be taken into account, especially if the war goes on for longer than min time.
This problem you perceive is a problem that can only exist if a war drags for significantly longer than mintime.
Because protection whilst in war is 72 hours so even if you create the extra provinces during the first hour then it takes 24 hours more than mintime for them to come oop, and any provinces created before the war should obviously be included into your calculations so cannot be considered an issue.

Quote Originally Posted by Kido View Post
Also, my apologies that this is a strategy game where people have different playstyles,
Ghettobashing isn't a playstyle, it's a plague.

Quote Originally Posted by Kido View Post
you should definitely go KD by KD sending out strategy tips and tell people how the game is supposed to be played properly - maybe even start livestreaming on youtube.
My my, how salty :P

Quote Originally Posted by Kido View Post
but i'd probably say that there are a lot of kingdoms in the stay small and pump for war segment.
Yes there are, but then that makes this whole issue is a self-created issue by their conscious attempt to stay small and ghettobash.
Because any organized kingdom intentionally trying to stay that small is most likely trying to ghettobash, otherwise what's your objection to grow a little?
I do think that kingdoms instead should be encouraged to grow into the 1k-1.5k acres average range where having a largely undertrained 400a prov or two popping out of 72 hours of protection wouldn't be a significant issue.