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Thread: A List of Suggestions on How I Would Have Made the Changes

  1. #1
    Member NoA's Avatar
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    A List of Suggestions on How I Would Have Made the Changes

    Hey guys,

    Some of the changes for the up coming age makes no sense to me, so instead of complaining about it i tried to figure out how i would have done things differently.

    Below you will find how i would have made the changes, let me know what you guys think.

    Anything in Violet is what i changed compared to the official revised changes.

    (Constrictive Criticism only please)


    Base Numbers

    Soldiers: 1/1

    Specialists: 4/0 & 0/4

    Prisoners & Mercenaries: 4/0

    Horses: 1/0

    Tree of Gold: Gives Flat 30% of Income

    ===============================================

    Races

    Avian

    Bonuses
    -33% Attack travel time
    -25% Training Time
    Can Train Elites with Credits

    Penalties
    -10% Gains
    -20% Training Credits
    -2000 Starting Credits
    Cannot Use War Horses

    Spell book: Fanaticism & Blood Lust
    Elite: 7/3

    ----------------------------------------------------------

    Dark Elf

    Bonuses
    +1 Offensive Specialist strength
    +25% Spell Success (WPA)
    +30% Combat Instant Spell Damage
    35% Runes Refunded on Successful Spells

    Penalties
    -1 Defensive Spec Strength

    Spell book: Nightmare & Mage's Fury
    Elite: 3/5

    ----------------------------------------------------------

    Dwarf

    Bonuses
    +30% Building Efficiency
    Free Building Construction and Can Use Credits to Raze Buildings
    -50% Building Construction Time
    Access to Greater Arson

    Penalties
    Can't use Accelerated Construction
    +100% Food Consumption

    Spell book: War Spoils & Greater Protection
    Elite: 5/3

    ----------------------------------------------------------

    Faery

    Bonuses
    All Spells (Except Paladin Only & Paradise)
    +1 Mana per Tick

    Penalties
    -15% Income

    Spell book: All Spells (Except Paladin Only & Paradise)
    Elite: 3/6

    ----------------------------------------------------------

    Human

    Bonuses
    +30% Income
    Increase Sci Effectiveness +20%
    +1 Army Generals

    Penalties
    +100% Rune Costs

    Spell book: Revelation & ToG
    Elite: 6/2

    ----------------------------------------------------------

    Orc

    Bonuses
    +30% Battle Gains
    Free draft
    +20% Enemy casualties when attacking

    Penalties
    +10% Military Casualties
    -20% Spell Success (WPA)
    -20% Thievery Effectiveness (TPA)

    Spell Book: Reflect Magic & Clear Sight
    Elite: 8/2

    ----------------------------------------------------------

    Undead

    Bonuses
    -50% Offensive losses on attacks you make
    Spreads and is Immune to The Plague
    No Food Required
    Successful land attacks convert Offensive Specialists into Elites
    Defensive losses automatically convert to soldiers(Permanent Animate Dead)
    +3 Offensive Specialist strength

    Penalties
    Basic Thievery (Intel Operations Only)
    No Elite Training
    -20% Science Effectiveness

    Spell book: Town Watch & Pitfalls
    Elite: 9/2

    ----------------------------------------------------------

    Bocan

    Bonuses
    +10% Population
    100% Success Rate on Intel & Robbing (Granaries, Vaults & Towers)
    +1 Stealth per tick

    Penalties
    -5% Building Efficiency
    -15% Birth Rate

    Spell book: Invisibility & Mystic Aura
    Elite: 3/5

    ----------------------------------------------------------

    Dryad

    Bonuses
    All Land Produces Food
    +50% Prisoners Captured in Attacks
    War Horses 2/0

    Penalties
    +33% Attack Travel Time
    -20% Enemy Military Casualties

    Spell book: Aggression & Quick Feet
    Elite: 10/2

    ===============================================

    Personalities

    The Cleric

    -35% Your Military Casualties (on attack or defense)
    Immune to The Plague
    Pop Sci Effectiveness +15%
    Starts with +800 soldiers and +800 specialist credits
    Access to Greater Protection & Animate Dead

    ----------------------------------------------------------

    The Heretic

    -75% Wizards lost on failed Spells
    -75% Thieves lost on failed Ops
    +20% Magic & Thievery Science Effectiveness
    +20% Spell and Operation Damage
    Access to Nightmares, Blizzard & Revelation
    Starts with +150 Wizards and +300 Thieves

    ----------------------------------------------------------

    The Mystic

    All Guilds are 100% more effective
    +75% Magic Science Effectiveness
    +1 Mana per Tick
    Spell Damage +20%
    Access to Meteor Showers, Chastity, Revelation & Paradise
    Starts with +800 Wizards

    ----------------------------------------------------------

    The Paladin

    Can Cast Self Spells on Kingdom Mates
    30% Mana Refunded on Successful Spells
    Starting Soldiers +400
    Starting Specialist Credits +400
    Starting Wizards +300
    All Paladin Only Spells & Revelation

    ----------------------------------------------------------

    The Rogue

    +1 Stealth Recovery per Tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    Thieves Dens are 100% more Effective
    +75% Thievery Science Effectiveness
    Access to Gluttony, Revelation & Paradise
    Starts with +500 thieves

    ----------------------------------------------------------

    The Sage

    -30% Abduct Losses
    Science Effectiveness +30%
    Starting Scientists +50%
    Access to Amnesia

    ----------------------------------------------------------

    The Tactician

    Attack Time -20%
    Accurate Espionage
    Starting Soldiers +800
    Starting Specialist Credits +800
    Access to Clear Sight

    ----------------------------------------------------------

    The War Hero

    Honor Bonuses +100%
    Honor Gains +25%
    Honor Loss -25%
    Convert Specs into Elites
    Starting Elites +800
    Access to Fanaticism

    ----------------------------------------------------------

    The Warrior

    +10% Off Military Efficiency
    Military Science Efficiency +15%
    Full Conquest Access
    Starting Soldiers +800
    Spec Credits +800
    Access to Pitfalls

    ===============================================

    Rituals

    Onslaught: +10% OME, +10% Gains on Attacks & +15% Enemy Casualties on Attacks,
    Barrier: +10% DME, -10% Enemy Gains on Attacks & -15% Enemy Spell/Thief Damage
    Affluent: Income +10%, Draft Speed +20%, BR +30%, +5% BE
    Havoc: +15% Off TPA, +15% Off WPA & +15% Spell/Thief Damage
    Last edited by NoA; 10-08-2017 at 14:23.

  2. #2
    Game Support Sassy_Wolfie's Avatar
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    Apr 2017
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    129
    Please put this in the official thread found here: http://forums.utopia-game.com/showth...ges-Discussion

    We don't want such detailed feedback to be missed because it was in a different thread.

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