I'm not a fan of the ingame rewards. this just promotes people to make smurf accounts in ghettos and ruin some kingdoms.
I'm not a fan of the ingame rewards. this just promotes people to make smurf accounts in ghettos and ruin some kingdoms.
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but what stops someone from going to a friends house 1-2 times a week making an account there and just checking it 1-2 times a week? where is the activity line drawn? when you reward people for making accounts with ingame buffs that opens up sooo many problems and so much insensitive to try to push those boundaries.
I'm sure they're aware of a ton of angles this could be abused, and am sure they're prepared for those. I'm also sure that there will be some issues that they don't anticipate, which is also fine because they'll be dealt with.
Let's look at this in a positive light, something that can be introduced and adjusted as needed in order to promote the game, rather than instantly try to pick it apart.
I think this is an excellent idea, provided the monitoring is strict. The rewards are substantial, which is hopefully enough to encourage people to invite their friends in and encourage them to stay. Maybe the initial reward is lowered, with a secondary buff if the newly invited player stays for x time? One month, one age, whatever? That might alleviate some of the concern about people creating multiple provs to abuse huge rewards, but still rewards legit players using the tool as intended, bringing players in AND trying to get them into/staying with the game.
Josh; leader of a lovable band of misfits, Pinoys, and probable virgins.
My Raging Clue
*If a Utopian falls in the woods, and no-one is around to see him...was he still bottom-feeding?
I'm not saying i don't like it, I don't mind giving away credits for such a good job bringing people to the game. its just when you give it a value that effects in game performance it becomes a whole different ballgame.
I would argue giving 1-3 credits a week to people who are bringing people into the game rather than an ingame buff.
swagger its not really about farming the provs you make, its about minimal effort to gain a bonus for you and your kingdom.
I can run down to the liberary once or twice a week just to log into my account for 10 minutes and spend all my ****, then i go home every day and on my main prov i have all these bonues
January - Gc = Income * 1
February - Runes = Acres * 15
March - Land = 25 Acres
April - Food = Acres * 20
May - Specialist Credits = Acres * .35
June - Building Credits = Acres * .15
July - 1 Additional Scientist
thats once a week you get those bonuses. for maybe 20 minutes of mainting a smurf account. or however long is required to do that. now think if a whole kingdom of 25 encourages this behavior. are you telling me people don't want to win at this game so much that they would travel a few minutes a few times a week to maintain a smurf account?
Stop and think about this real hard. If you're going to go through that much trouble, you would gain 100x the benefit from using your main province to steal/hit the farm province than you would from any referral bonus.
If there are people out there currently running multi farms, this would either make them easier to track, as they are literally linked to the core province, or would add a minuscule bonus to "illegally" obtained resources.
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The Uto Anti-Cheat system doesn't work vs. intel "friends" (such as SoTs on targets in range that you ultimately ignore usually) and any situation without overlap of interactions.
It works vs. oping/hitting the same targets, aiding resources to multis, and such.
No offense but this is a very, very bad idea to bring something besides sitter credits/invites/etc. Mechanical rewards are a no-no even if the system was foolproof and its 100% not.
tl;dr : Give non-mechanical rewards only.
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