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Thread: Referral System Feedback

  1. #1
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    Referral System Feedback

    Please use this thread to provide feedback on the Referral System.

    Referral System details can be found here
    Last edited by DavidC; 10-08-2017 at 22:47.
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  2. #2
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    Great, chain refer the kd. Maybe the rewards need some rebalancing.

    Comment from DavidC: This would be against the Game Rules.
    Last edited by DavidC; 10-08-2017 at 23:15.
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  3. #3
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    I'm not a fan of the ingame rewards. this just promotes people to make smurf accounts in ghettos and ruin some kingdoms.

  4. #4
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    Quote Originally Posted by SBWildFire View Post
    I'm not a fan of the ingame rewards. this just promotes people to make smurf accounts in ghettos and ruin some kingdoms.
    Before this spirals...

    This would be against the Game Rules and would be punishable.
    Referrals will be checked through our anti-cheat system, with modifications made specifically designed for the implementation of the Referral System.
    Please e-mail Utopia Support for any in-game related issues at UtopiaSupport@Utopia-Game.com

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  5. #5
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    Quote Originally Posted by DavidC View Post
    Before this spirals...

    This would be against the Game Rules and would be punishable.
    Referrals will be checked through our anti-cheat system, with modifications made specifically designed for the implementation of the Referral System.
    but what stops someone from going to a friends house 1-2 times a week making an account there and just checking it 1-2 times a week? where is the activity line drawn? when you reward people for making accounts with ingame buffs that opens up sooo many problems and so much insensitive to try to push those boundaries.

  6. #6
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    Quote Originally Posted by SBWildFire View Post
    but what stops someone from going to a friends house 1-2 times a week making an account there and just checking it 1-2 times a week? where is the activity line drawn? when you reward people for making accounts with ingame buffs that opens up sooo many problems and so much insensitive to try to push those boundaries.
    I'm sure they're aware of a ton of angles this could be abused, and am sure they're prepared for those. I'm also sure that there will be some issues that they don't anticipate, which is also fine because they'll be dealt with.

    Let's look at this in a positive light, something that can be introduced and adjusted as needed in order to promote the game, rather than instantly try to pick it apart.

    I think this is an excellent idea, provided the monitoring is strict. The rewards are substantial, which is hopefully enough to encourage people to invite their friends in and encourage them to stay. Maybe the initial reward is lowered, with a secondary buff if the newly invited player stays for x time? One month, one age, whatever? That might alleviate some of the concern about people creating multiple provs to abuse huge rewards, but still rewards legit players using the tool as intended, bringing players in AND trying to get them into/staying with the game.
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  7. #7
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    Quote Originally Posted by DavidC View Post
    Before this spirals...

    This would be against the Game Rules and would be punishable.
    Referrals will be checked through our anti-cheat system, with modifications made specifically designed for the implementation of the Referral System.
    The Uto Anti-Cheat system doesn't work vs. intel "friends" (such as SoTs on targets in range that you ultimately ignore usually) and any situation without overlap of interactions.

    It works vs. oping/hitting the same targets, aiding resources to multis, and such.

    No offense but this is a very, very bad idea to bring something besides sitter credits/invites/etc. Mechanical rewards are a no-no even if the system was foolproof and its 100% not.

    tl;dr : Give non-mechanical rewards only.

  8. #8
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    Quote Originally Posted by s0830887 View Post
    I'm sure they're aware of a ton of angles this could be abused, and am sure they're prepared for those. I'm also sure that there will be some issues that they don't anticipate, which is also fine because they'll be dealt with.

    Let's look at this in a positive light, something that can be introduced and adjusted as needed in order to promote the game, rather than instantly try to pick it apart.

    I think this is an excellent idea, provided the monitoring is strict. The rewards are substantial, which is hopefully enough to encourage people to invite their friends in and encourage them to stay. Maybe the initial reward is lowered, with a secondary buff if the newly invited player stays for x time? One month, one age, whatever? That might alleviate some of the concern about people creating multiple provs to abuse huge rewards, but still rewards legit players using the tool as intended, bringing players in AND trying to get them into/staying with the game.
    I'm not saying i don't like it, I don't mind giving away credits for such a good job bringing people to the game. its just when you give it a value that effects in game performance it becomes a whole different ballgame.

    I would argue giving 1-3 credits a week to people who are bringing people into the game rather than an ingame buff.

  9. #9
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    Quote Originally Posted by SBWildFire View Post
    but what stops someone from going to a friends house 1-2 times a week making an account there and just checking it 1-2 times a week? where is the activity line drawn? when you reward people for making accounts with ingame buffs that opens up sooo many problems and so much insensitive to try to push those boundaries.
    Stop and think about this real hard. If you're going to go through that much trouble, you would gain 100x the benefit from using your main province to steal/hit the farm province than you would from any referral bonus.
    If there are people out there currently running multi farms, this would either make them easier to track, as they are literally linked to the core province, or would add a minuscule bonus to "illegally" obtained resources.

  10. #10
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    swagger its not really about farming the provs you make, its about minimal effort to gain a bonus for you and your kingdom.

    I can run down to the liberary once or twice a week just to log into my account for 10 minutes and spend all my ****, then i go home every day and on my main prov i have all these bonues
    January - Gc = Income * 1
    February - Runes = Acres * 15
    March - Land = 25 Acres
    April - Food = Acres * 20
    May - Specialist Credits = Acres * .35
    June - Building Credits = Acres * .15
    July - 1 Additional Scientist

    thats once a week you get those bonuses. for maybe 20 minutes of mainting a smurf account. or however long is required to do that. now think if a whole kingdom of 25 encourages this behavior. are you telling me people don't want to win at this game so much that they would travel a few minutes a few times a week to maintain a smurf account?

  11. #11
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    So that's 250 acres and ten scientists over the course of the entire age (the rest of the bonuses aren't really notable). Or, you could just hit your farm once and rob it a bit and have nearly the same benefit. You're basically complaining that a guy stealing $100 is picking up $1 on his way out of the bank. I'm not arguing that people won't abuse this mechanic, I'm arguing that the bonuses aren't large enough to impact the effects of someone that is already running a multi to farm.

  12. #12
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    even if its small its still an advantage, and lets not forget that in a war every little bit you gain counts, every rune, every GC, all the spec creds rebuild cred, this can help you build back up or sustain yourself in a war... your not gonna hit into your farm location during a war to steal gc or runes because of the penelties and it hurts your kingdom. but if everyone on the first day of feb get 15k runes, in a 25man kingdom thats 375k runes out of nowhere in 1 day! do you know the damage you could cause with that? and thats if the kingdom is only 1k acre size. think about latter down the road.
    Last edited by SBWildFire; 11-08-2017 at 00:26. Reason: *edit to put in prov sizes for refrerence*

  13. #13
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    Put the bonuses in queue until you're out of war, simple.

  14. #14
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    I don't think the awarding of acres and scientists is appropriate because on a kdwide scale that could be unbalancing to some extent, also any rewards should not be awarded if/when the kingdom is at war but should instead be awarded at the end of war.
    But other than that I see no real issues with this, the occasional random food gc or runes isn't anything particularly gamebreaking. Depending on how you implement multiple referrals I'm not sure that's a great idea, it's potentially open to abuse if it's just scaling the suggested bonuses.
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  15. #15
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    I referred a friend and invited them to my KD literally yesterday. But I now get nothing for it?

    Also I strongly disagree with in game bonuses. It's too much like pay to win. Not paying but rewarding people based essentially on luck - as it's not that easy to convince friends to play. Credits and taunts and whatever are fine but no in game bonuses. The game should be about skill and strategy - an equal playing field for all.

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