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Thread: Be clearer about end of age changes

  1. #16
    Post Demon
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    Feb 2012
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    This is actually great to hear, was gooing to make a suggestion regarding prosperous, I think it is way to powerfull after spending my first 3 days there, it looks as if kingdoms can just use this as their farm stance because -40% cost is greater than -20% gains in most cases, but altleast conversions are getting nerfed.

    In my oppinion no troops at all should be converted and no credits gained hitting to or from prosperous since the only drawback on gains can be countered with using GS, and lower gains actually help to draft up to a higher %.

    Undeads don't need prosperous in the first place since they can only ever buy specialists, it is only if you want to pump 80% draft or something.

    If you have an undead core avoid this stance until you really need it and everyone is fine.

  2. #17
    Post Fiend
    Join Date
    Jun 2010
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    119
    Quote Originally Posted by Madchess View Post
    This is actually great to hear, was gooing to make a suggestion regarding prosperous, I think it is way to powerfull after spending my first 3 days there, it looks as if kingdoms can just use this as their farm stance because -40% cost is greater than -20% gains in most cases, but altleast conversions are getting nerfed.

    In my oppinion no troops at all should be converted and no credits gained hitting to or from prosperous since the only drawback on gains can be countered with using GS, and lower gains actually help to draft up to a higher %.

    Undeads don't need prosperous in the first place since they can only ever buy specialists, it is only if you want to pump 80% draft or something.

    If you have an undead core avoid this stance until you really need it and everyone is fine.

    I don't think you are following the conversation. The Conversions in question are not for Undead that are IN prosperous stance and hitting out to a KD in normal stance. This is about a Kingdom in Normal/Aggressive hitting a kingdom that is in Prosperous stance. Which means that the Kingdom sitting in prosperous, is getting protected from UD's hitting into their pump.

    From what I read on the changes the big reason for removing the fortified protections of -50% gains (sliding in over 24 hours) was because too many people were running to fort to avoid being hit. But now those same KDs can run into Prosperous and avoid being hit by 62% of all attackers or 1/3 of the server as UD's will have no reason to hit a KD sitting in fort, which per your main argument makes Prosperous even MORE powerful.

  3. #18
    Post Fiend
    Join Date
    Nov 2008
    Location
    South Carolina, USA
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    261
    I agree that since it is basically a new stance it should have been drafted in the changes in detail rather than saying it's kinda like fortified, but gains are different. I agree that was lazy too.

    I don't think prosperous is going to protect anyone from undeads because of the spec conversion rate being less... I love searching for prosperous kingdoms to plunder and abduct.

  4. #19
    Postaholic
    Join Date
    Jul 2010
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    Quote Originally Posted by Bishop View Post
    Converts aren't "tied" to gains, they are based off a similar but separate formula.
    So land gained is not in the conversion formula at all?

  5. #20
    Regular
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    Jul 2011
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    Quote Originally Posted by Bishop View Post
    Yes we could have been clearer about conversions but we didn't state they would change, so why assume they would?
    You also didn't state that scientists would be generated in prosperous stance, only that they would gain experience.
    If you're going to argue over pedantic bs at least be consistent.

  6. #21
    Game Support Bishop's Avatar
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    Jul 2008
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    I've asked for a full list of the buffs and nerfs and will post it when i get it.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  7. #22
    Postaholic
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    Has this been posted anywhere yet?

  8. #23
    Administrator
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    Dec 2016
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    753
    Quote Originally Posted by Yadda9To5 View Post
    The devs make it very very hard to like this game, not so great changes sprinkled with surprises and last age live age changes. You can argue semantics all the way but when changes say "Attacks into Prosperous will have no gains penalty" and 1) undead conversion is tied to gains, and 2) for undead the bloody gains IS conversion, any reasonable person would read it as no conversion penalty. Ah well, it's abundantly clear utopia is some sort of wish fulfillment for the devs "oh looksie, we now own the game we play, we now have triple the fun by having double the power; we can play, we can admin, and we can change things to make it more fun, for us" That last part is a problem i perceive (could be just me, i hope it's just me, i really want to keep playing the game, but won't when things like this make me question myself why i bother), i'm sad the game isn't managed in a more hands-off kind of way, it feels the greater good is put aside for the little gains :/
    I cover this a bit more in depth in another thread, but conversions are not gains, so to quote 'attacks into prosp....no gains penalty' and argue that conversions should not be reduced just isn't a valid argument. You of all people should understand that explanation with your development background. Bishop also mentions that conversions are not tied to gains so I'll leave that out (and I cover in more detail in another thread).

    I do want to comment on your statement about 'devs' wanting to make the game more fun for them [the devs] - this could not be more false. In fact, I am actively trying to play in my ghetto more reliably/consistently so that I can have a better feel for the gameplay. I don't tell the people I play with who I am, I don't share information about the game mechanics, and I certainly don't use game mechanics I know details on to my advantage over other users and I most certainly do not use admin powers to gain any advantage whatsoever. I play the game to see what it's like for normal players, I try to blend in as a casual player to see the experience a normal user would have so that I can make those experiences better for everyone.
    I don't watch [big brother style] the others but I can assure you their in-game actions and intentions are the same or very similar to mine. Our objectives as in-game players is to better understand what it's like as a random player to enhance our ability to make decisions on changes for the future betterment of the game.

    If the game were managed more hands off I feel it would be quite difficult to really understand the things taking place in the game that might require attention. I can't fully understand how difficult it is to cast a ritual, or the effects of Paladin spell durations and the difficulty of casting and mana restrictions or what the experience of being in prosperous feels like or how the gains throttling system is working (or not working). Feedback from users is very important but can also be skewed to fit agenda's or specific mindsets and is best taken into consideration with actual understanding attained from personal experience under the same circumstances. I would feel that I would be doing a disservice to the community if I were managing the game in a hands-off manner.
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