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Thread: Removing fort: The worst change even made in Utopia

  1. #1
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    Removing fort: The worst change even made in Utopia

    Edit: Title should read: Removing fort: The worst change ever made in Utopia
    Can a mod please edit? Thanks!

    The have been a lot of terrible changes in the past few ages including hybrid LBG which makes it basically impossible to deep chain. But this is something else. This takes away our ability to become ready for war. Entirely.

    We warred pretty much straight out of protection this age and won our first war. But as a result, we have a lot of rebuilding to do. We've had our EOWCF and are not even remotely close to being ready. One of our big problems is that our TMs were hit down during that first war and we have no way to help them recover. We want them to explore and grow back to a reasonable size but they just get hit down again during prosperous. Rebuilding protection is vital.

    We literally can't get to a stage of being decently war ready. If we can't war, we lose players. I know it's early days so maybe at one point we'll be in better shape to war but it is going to take far far longer. Too much rebuilding makes Utopia boring. Finding wars is already difficult enough before this. Now the pool of war-ready KDs will be much smaller.

    Fort had a very specific purpose of getting people back into shape so that they could war. It needs to come back.

  2. #2
    Dear Friend Korp's Avatar
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    Quote Originally Posted by Cyberphobia View Post
    Edit: Title should read: Removing fort: The worst change ever made in Utopia
    Can a mod please edit? Thanks!

    The have been a lot of terrible changes in the past few ages including hybrid LBG which makes it basically impossible to deep chain. But this is something else. This takes away our ability to become ready for war. Entirely.

    We warred pretty much straight out of protection this age and won our first war. But as a result, we have a lot of rebuilding to do. We've had our EOWCF and are not even remotely close to being ready. One of our big problems is that our TMs were hit down during that first war and we have no way to help them recover. We want them to explore and grow back to a reasonable size but they just get hit down again during prosperous. Rebuilding protection is vital.

    We literally can't get to a stage of being decently war ready. If we can't war, we lose players. I know it's early days so maybe at one point we'll be in better shape to war but it is going to take far far longer. Too much rebuilding makes Utopia boring. Finding wars is already difficult enough before this. Now the pool of war-ready KDs will be much smaller.

    Fort had a very specific purpose of getting people back into shape so that they could war. It needs to come back.
    Thats just your mentality that you have to be in "bestest shape possible" to war. Change the attitude, war anyway. My kd had 2 wars already.

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    Quote Originally Posted by Cyberphobia View Post
    Edit: Title should read: Removing fort: The worst change ever made in Utopia
    Can a mod please edit? Thanks!

    The have been a lot of terrible changes in the past few ages including hybrid LBG which makes it basically impossible to deep chain. But this is something else. This takes away our ability to become ready for war. Entirely.

    We warred pretty much straight out of protection this age and won our first war. But as a result, we have a lot of rebuilding to do. We've had our EOWCF and are not even remotely close to being ready. One of our big problems is that our TMs were hit down during that first war and we have no way to help them recover. We want them to explore and grow back to a reasonable size but they just get hit down again during prosperous. Rebuilding protection is vital.

    We literally can't get to a stage of being decently war ready. If we can't war, we lose players. I know it's early days so maybe at one point we'll be in better shape to war but it is going to take far far longer. Too much rebuilding makes Utopia boring. Finding wars is already difficult enough before this. Now the pool of war-ready KDs will be much smaller.

    Fort had a very specific purpose of getting people back into shape so that they could war. It needs to come back.
    Just like you there are other kingdoms who are not ready as well.

    Instead of sitting and farting for 3 days in fort, right now you have to be on your toes and from the looks of it you are simply cribbing as you have to take decisions more responsibly!
    Kingdoms like you rarely use pool unless its to get the tms up like you mentioned. But now you can aid those acres to tms as well.

    Everyone is getting used to the new changes. Stop crying and start thinking!
    #Rage

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    Adapt or die.

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    Korp, we can't even be decently ready. I don't mean being super pumped with 240+ nwpa. I mean we are so ridiculously far off that we haven't got enough def to hold our acres so we just keep getting abducted and hit down continuously. Feels like we have no hope to catch up in a reasonable time frame. Maybe your KD runs an undead core which is perhaps easier without needing so much pumping? This game isn't going to be fun for much longer.

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    If you know your enemy and know yourself, you need not fear the results of a hundred battles.

    Or said in other words you simply need to be able to outplay your opponent at your current level of readyness, chose an opponent that looks to be facing the same problems as you do would be one way of going about with this.

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    Quote Originally Posted by Judge View Post
    Kingdoms like you rarely use pool unless its to get the tms up like you mentioned. But now you can aid those acres to tms as well.
    Actually, it appears that aiding acres is just aiding the explore pool since the aid page lists the available aided acres to be the same as the explore pool acres. What kind of chained province had the TB to accept aided acres anyway?

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    Forum Addict makeo's Avatar
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    Quote Originally Posted by Cyberphobia View Post
    Korp, we can't even be decently ready. I don't mean being super pumped with 240+ nwpa. I mean we are so ridiculously far off that we haven't got enough def to hold our acres so we just keep getting abducted and hit down continuously. Feels like we have no hope to catch up in a reasonable time frame. Maybe your KD runs an undead core which is perhaps easier without needing so much pumping? This game isn't going to be fun for much longer.

    Sadly Korp is right :/

    You have to adapt to not being able to put up UB TM's in quick time and find new ways of playing. It really is that simple. You do not ( and as an ex-SPGC Korp has walked the walk on this) have to have full UB tm's and be pro pumped to warar.

    E: You could experiment with putting attacklers up top etc. Or accept that the pumping period may be longer etc..
    Last edited by makeo; 24-08-2017 at 19:09.

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    stop thinking leets armies are the way to go, then the world becomes your oyster.

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    I would not say that removal of Fort is the worst change ever.

    I would say that restoring the 4 day EoWCF in light of fort removal would make sense. There is entirely too much requirement to pay attention in EoWCF now.
    "having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
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    The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.

  11. #11
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    Yeah, don't look at it like everyone is down on your feelings.

    If you've been in any of those month + long wars then you can start looking at this from the right perspective. The differences being how and when you screw with the meter.

    Correct mind set in wide open Utopia is "campaigning". Which might look something like:

    ~ last quarter of age 72 get a sketchy idea of the traits you want next age.
    ~ when proposed changes appear start from numerical center, post suggestions.
    ~ when final changes appear get roles dealt first.
    ~ look at your nw, critical potential, synergy and peak.
    ~ don't be afraid to use pre-protection strategy.

    You can tell the bulk of your kingdom not to join till last couple of ticks before protection begins. Have yourself and a couple good strat guys join first to evaluate your surroundings. Perhaps strat for your island like a smart football team strats for division or playoffs depending on where the hiccups were last age. Array your strat, msg your guys-girls and have them join. Don't be afraid to reset early, or stagger in a few provinces at a time to take advantage of kingdom nw and exploration requirements.

    You don't have to be a genius, just ape some of the characteristics you see in successful business and sports.

    Edit: personally I like province strats that get dangerous in UF. I've found if you're war savvy you can handle yourself against most hardened war strats. Not for everyone, but I'm a meter guy; that's my short focus on defense and offensive platforms.
    Last edited by StratOcastle; 24-08-2017 at 20:16.
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    Learn to think stronger, not strongest.

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    Best change in a long time

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    Best change made in last 5 ages for sure. Finally scrubs can't run away into fort and cry, same goes for my kd.
    #Plaidovia

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    Post Fiend kendy's Avatar
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    Quote Originally Posted by Lestat View Post
    Best change in a long time

    You bet now the TOPS can bottom feed for ares 24/7 and war less with each other.
    That's all removal of FORT is for.
    Last edited by kendy; 27-08-2017 at 17:35.

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