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Thread: Ritual Change

  1. #1
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    Ritual Change

    No Rituals

    Permanent +15% increase in war casualties (NS and Attacks)
    "Restlessness" KD Bonus, For every uto-day not in war KD Income/Draftees/Rune Production/Wiz and Sci Generation reduces 0.2% from 150% of normal (ie eowcf starts at 150% bonus - and decreases by 4.8% daily - meaning after 10 days post-war the kd will be below the 100%, thus incentivising war, also allows to recuperate faster) (edited)

    during war = 100%

    the 150% bonus cap can be increased by war wins and war duration.

  2. #2
    Forum Fanatic Elldallan's Avatar
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    Uhm no thanks, disincentivizing peace is not the same as incentivizing war. You shouldn't punish people for not warring, that's just stupid.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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    Quote Originally Posted by Elldallan View Post
    Uhm no thanks, disincentivizing peace is not the same as incentivizing war. You shouldn't punish people for not warring, that's just stupid.
    I'm sure you can go play Farmville instead if that's your thing.

    Utopian Guide : "WELCOME TO UTOPIA, A WORLD LIKE NO OTHER FULL OF WAR, INTRIGUE, STRATEGY, AND DIPLOMACY!" - doesn't suggest its full of peace now does it.....

    Makes warring easier, makes crowning harder and kickstarts competition.
    Unlike logging in every day, declining ever war just so you can pump and explore and harvest your next crop, that's just stupid.

  4. #4
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by Gigglebits View Post
    I'm sure you can go play Farmville instead if that's your thing.

    Utopian Guide : "WELCOME TO UTOPIA, A WORLD LIKE NO OTHER FULL OF WAR, INTRIGUE, STRATEGY, AND DIPLOMACY!" - doesn't suggest its full of peace now does it.....

    Makes warring easier, makes crowning harder and kickstarts competition.
    Unlike logging in every day, declining ever war just so you can pump and explore and harvest your next crop, that's just stupid.
    If all you want is conflict without thought then go back to playing Call of Duty.
    This suggestion doesn't accomplish anything, it just punishes people for not playing the game exactly how you and the OP. It would punish strategy, intrigue and diplomacy just so you can have endless war.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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    Quote Originally Posted by Elldallan View Post
    If all you want is conflict without thought then go back to playing Call of Duty.
    This suggestion doesn't accomplish anything, it just punishes people for not playing the game exactly how you and the OP. It would punish strategy, intrigue and diplomacy just so you can have endless war.
    Your retort lacks imagination, as does your analysis on what this suggestion achieves.

    It encourages strategy, it encourages better diplomacy and punishes the farms that exist without purpose. It also promotes 22 and 25man kds rather than plethora of ghettos that exist for no other purpose than to be leeched upon.

    If you are arguing that it is unfair to penalise the players that log in once daily, in a kd that never wars, to explore/dice and exist as a land/resource farm for the more active players, by all means, but they are not the core player base that are buying credits or providing revenue on a frequent basis.

  6. #6
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by Gigglebits View Post
    Your retort lacks imagination, as does your analysis on what this suggestion achieves.

    It encourages strategy, it encourages better diplomacy and punishes the farms that exist without purpose. It also promotes 22 and 25man kds rather than plethora of ghettos that exist for no other purpose than to be leeched upon.

    If you are arguing that it is unfair to penalise the players that log in once daily, in a kd that never wars, to explore/dice and exist as a land/resource farm for the more active players, by all means, but they are not the core player base that are buying credits or providing revenue on a frequent basis.
    No I'm arguing for the players and kingdoms that wants to war on their own terms if and when they feel that they are ready for it and doesn't want to be forced to war because of some arbitrary and completely asinine game mechanic. and I think that they represents a substantial majority of the player base, perhaps a minority(but a vary substantial minority) of the paying players but like in all "freemium" games the unpaying player is what makes the whole game possible because the paying players need something to fight against and if you sh*t too much on them they're just going to leave and then the game will die.

    Your way of playing the game is not the only way of playing the game and like it does right now the game should continue to cater to all ways of playing the game.
    Last edited by Elldallan; 18-10-2017 at 14:25.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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    Utopia is not a war game, it's a strategy game. You can win the age without lots of wars.

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    Forum Addict RattleHead's Avatar
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    Instead of trying to make it easier to pump after a War, it just needs to be so damn difficultin the first place that no one ever expects to be fully pumped, and thus accepts that they can/must war outside of their 'optimal' conditions.

  9. #9
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by RattleHead View Post
    Instead of trying to make it easier to pump after a War, it just needs to be so damn difficultin the first place that no one ever expects to be fully pumped, and thus accepts that they can/must war outside of their 'optimal' conditions.
    That will only move the "optimal" conditions, it won't change the fact that there will be an optimal condition. It will still be beneficial and preferable to be as pumped as you can reasonably be, and thus people will strive for that.

    Quote Originally Posted by Paradise View Post
    Utopia is not a war game, it's a strategy game. You can win the age without lots of wars.
    +1, Wars are not the only legitimate way of playing this game.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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    Believe it or not, there is such a thing as pre-war strategy. Penalizing people for playing the pre-war game is stupid.

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    Quote Originally Posted by RattleHead View Post
    Instead of trying to make it easier to pump after a War, it just needs to be so damn difficultin the first place that no one ever expects to be fully pumped, and thus accepts that they can/must war outside of their 'optimal' conditions.
    Kingdoms always try to be fully pumped before war so making it difficult does not help. It's actually the opposite, pumping should be made easier!

  12. #12
    Forum Addict RattleHead's Avatar
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    "fully pumped" is a relative term. Most KDs like to get 'fully pumped', sure... then they sit around and whine because they can't convince anyone to War them.

    If it were more difficult to get that 100% Elite army there would be, and people would see, value in the use of Specialist armies. Eventually people would get comfortable with going to war with spec-armies, especially if they see most other KDs are in the same scenario. You need to compare yourself to potential enemies, not to your ideal self, in order to gauge your 'pumped'ness

    Making things easier makes things less competitive, no matter how you slice it.

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    If it's harder to get a full elite army, then people will just sit back until they get a full elite army. The problem is that an elite is always better han a specialist troop in defending/attacking. Tweak elites so that it is never a good idea to go full elites. Maybe elites add +h to attack times or elites increases the vulnerability to catch plague/riots/greed/whatever?

  14. #14
    Forum Addict RattleHead's Avatar
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    I feel like a wages penalty seems like it makes the most sense for that kind of tweak, in terms of RP and potential effect.

    It could use a similar calc to UD conversions, where it compares what % of your offence is made of Elites, and throttles your spec conversions accordingly. I'm not really sure how that calculation works, but it is something that exists already in the game which works with the two variables necessary.

    Instead, once you reach a number, something like 2/3 offensive units are elites you start to gain a wages 'buff' and as you increase from 2/3 elites to 100% the buff goes from 0-XX%

    ... Since penalizing TMs who use Elite units for defence would be a bit rough, you would have to say that any Elite with Defence greater than Offence would likely need to be exempt from this calculation.

    Elites would still be a base 0.7gc/tick to Specs 0.5gc, but this 'buff' would affect all wages.

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    That is still stagnating the game though as people will quickly figure out the optimal combo of ospecs vs elites, and whether banks are worth having in war just so that you can support elite armies.

    What we want is to have a choice between specs, elites and a combination of them, and they're all equally viable options depending on what we are trying to achieve. Hence my suggestion above of adding attack time to elite armies. So you can either have fast cheap units or expensive strong but slow units. Depending on your role in war, you might choose one or the other.

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