Originally Posted by
Tadpole
Don't think the formula is known. I remember sheeting it out many ages ago though, and some general conclusions (if I remember correctly):
Base conversions are around 20%
War hero conversions are compounded
Oversending diminish conversions
Conversions are nerfed more than time mods
Correlates closely to gains formula
EPA and/or ELITE:SPEC ratio influences conversions negatively (more elites, less % conversion) - this is based on your total army, not what you send. (100% Spec army = 20% conversion cap, 20% spec army = ~7-8% conversion cap, if I remember correctly)
Only raw number of specs sent matters, not any mods to off
Conquest/ambush does not generate conversions (considered failed hits)
Thus:
Don't add/subtract hours
Can't cheat by hitting targets with GS, into war, out of prosp, use kdrnw etc to limit gains while maxing conversions
Single tapping is best (elites from first hit diminishes gains from consecutive hits)
Max gain for max elites (90-110% nw and acres)
Optimal conversion strat would thus be to run homes (and rax) instead of say TGs. 50% wages. Get Raw off, forget about mods. Find high def targets your range and single tap as often as you can.
It's really coded very intuitively. Make a good land hit, and you get many conversions. The more elite based your army is, the less you gain. And you can't really cheat it by using stances and stuff to minimise acre gains and get EPA up.