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Thread: Adding a new layer of functionality to fighting dragon

  1. #1
    Post Fiend
    Join Date
    Jul 2008
    Location
    Romania
    Posts
    159

    Adding a new layer of functionality to fighting dragon

    I had an idea regarding dragons : I would change the fact that when you send troops to fight it.. all die.

    When sending troops to fight dragon you can get a :

    Major win - no losses
    Minor win - losses )
    Minor loss - many troops lost
    Major loss -all die.

    The number of hit-points removed to be equal to the amounts of troops sent , no matter the outcome of the battle.
    Optional functionality : Major win = adds double the hit points removed so if you send 1000 hit points worth of troops ,if u get a major win ... you remove 2000 hit points
    Give the option to do risky moves for getting the upper hand in a conflict ( killing dragon can do that , you know )


    Thoughts on this ?
    Hater of the people that have nothing constructive to say on forums.

  2. #2
    Enthusiast
    Join Date
    Feb 2017
    Posts
    319
    Honestly the game is changing and adding too many new layers already. Creating flawed game mechanics that is ruining game play overall. Game needs to refine mechanics and not add more random crap.

  3. #3
    Post Fiend
    Join Date
    Jul 2008
    Location
    Romania
    Posts
    159
    Quote Originally Posted by Coldhearted View Post
    Honestly the game is changing and adding too many new layers already. Creating flawed game mechanics that is ruining game play overall. Game needs to refine mechanics and not add more random crap.
    That was constructive :)
    Hater of the people that have nothing constructive to say on forums.

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