Originally Posted by
Wilmington
20% homes now is +8% pop. That's not OP. What you are suggesting would mean the multiplier for the pop bonus of homes is ~.71 to get pop at 15% with 30% homes (.7 x .3 x .71=.15) 20% homes would then be 11%. That would be OP. The idea of making the pop bonus dependent on BE is just insane. Gold dragon then becomes OP. Dwarf becomes OP by getting 15% pop from 20% homes. Since pop affects BE, having BE affect pop creates feedback. That causes problems which is why libraries weren't affected by BE. They would both keep going up until 1 was maxed.
Soooo, pop bonus can't be affected by BE
Maxing homes at 30% is way too low. I've done more than that many times when getting chained as a survival tactic. If I wasn't pumping wizzies, I would have more than that now. You want to max it at 50% for +20% pop, go ahead if it makes you feel better. That would not affect most people.
While what you are suggesting would make the number of homes I use better, it would tip the scale so everyone would have them and there goes my advantage. Put it this way, if 30% homes gave +15% pop, everyone would have 20-30% homes all the time. You want to increase the effectiveness of the building but put a max on it. Don't you see that just doesn't make sense?
They have changed the bonus in the past, and they might change it again, but they are not going to change the way it is applied because they really can't.
On a side note, as a UD with AD/TW I can keep a lot of pezzies and not worry about overpop when I get chained so I find myself keeping more homes and pezzies and have much better econ and higher max pop. Just keep land coming in and I lose nothing but what would otherwise be already dead.