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Thread: Guilds. how do BE and mystic affect them?

  1. #16
    Postaholic
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    Quote Originally Posted by Crystopher View Post
    You need a minimum of 10% guilds to achieve proper success rate on self spells. Anything less than that and don't expect to cast a single one without at least 2-3 fails.
    Don't think its THAT bad. I've ran cores with 8 guilds, and while success drops off sharply below 10, we really didn't have sub-50% success on self-spells...

    Would be nice plotting it out though..
    Last edited by Tadpole; 10-11-2017 at 10:04.
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  2. #17
    Veteran
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    I don't think we know the formula for success rate but it will depend on guild %, spell difficulty and I think something along that lines of a random factor - or a curve that doesn't reach 100% success (you still get any occasional fail at 80% guilds).

    I've often run under 10% guilds and not needed 3-4 casts for each spell.

    I don't know if 20% guilds is the cap for success rate. I assumed it was without really thinking about it until you asked this.

    re wizz production, I assume the age 68 change was worded like that because be already didn't affect the wizz production part. You can easily check this part from your own prov once you have enough guilds to get through rounding issues.

  3. #18
    Post Fiend
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    Aug 2016
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    20% is the cap for offensive spells so i assume its the same for selfies.

  4. #19
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    Quote Originally Posted by elmoheadbutt View Post
    20% is the cap for offensive spells so i assume its the same for selfies.
    But that's duration. Guilds don't affect success rate of offensive spells.

  5. #20
    Newbie
    Join Date
    Nov 2017
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    i wish mana and stealth would replenish faster

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