The Triangle and The Challenge
Captain Tracey: They sacrificed hundreds, just to draw us out in the open. And then they came, and they came. We drained four of our phasers, and they still came. We killed thousands and they still came.
~ The Omega Glory: Star Trek TOS ~
In a previous TVK I demonstrated the concept of the triangle. Simply the ability to break and be broken in the 3 attack modes:
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< Wizards ^ Army ^ Thieves >
When we face opponents we can conclusively break we aren't progressing in any skill set other than intimidation. It's useful against cowards but not against those who embrace challenges. Those who embrace challenges will do both. Observe your top kingdoms; again, take Emeriti as your benchmark. They warred and lost with a purpose. They aren't intimidated.
So what did we just learn? The most successful kingdom in the game loses wars and wins ages and aren't intimidated. They're the best. This is your invitation to join the game.
When we face kingdoms with near to fully unbreakable provinces we can begin our journey. There are few shortcuts. When you Fireball a loaded dwarf you have to knock hard and often. It's here where we can appreciate the mechanics and tackle the questions. Instead of ignoring powerful enemies we look to them as willing teachers. You have to take your corner of the triangle and make it part of the whole. Observe the question, look at the division you're in and seek the answer.
You say you're not in a division? If you're in a fragmented kingdom, find the attacker, the rogue, the mystic. Find the 2 other players. Heck, I've been in 5 player kingdoms and none of us really worked together; we tried to stay out of each others way. It's not a great task, but requires a little effort to get two others in your GMT of diverse builds to join you in an effort to solve the many puzzles in Utopia.
Just remember, it's the pressure on 3 fronts and not just 1. It's the pressure on all your enemies, not just the ones you can push around.