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Thread: Suggestion: hostile ops move meter

  1. #1
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    Suggestion: hostile ops move meter

    There's been a great struggle to balance the potential to force war by maxing the meter versus the overpoweredness of the insta-cf.

    The simple answer is that ops should move the meter. The meter should be a floating point value, and should decay 0.3% per tick rather than 7% per 24 ticks. Hostile ops then should move the meter by .1 meter, or 1/20 of a hit. Rogue and LL should possibly be .2 or 1/10 of a hit.

    The monarch should have the ability to stop his kingdom from doing hits and ops, which would be necessary to surrender oow. It is likely then that ops should also prevent a surrender in war with the same feature available. And fwiw the monarch should be able to see in game when the soonest she can withdraw (in war or out) is.

  2. #2
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    If you're going to give ops hostile points then you need to have some offensive ops that aren't locked behind unfriendly/hostile, imo

  3. #3
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by jdorje View Post
    And fwiw the monarch should be able to see in game when the soonest she can withdraw (in war or out) is.
    Both monarch and steward can see when they can wd. Actually I think anyone can see it....

  4. #4
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    Something like half of ops are not locked behind unfriendly/hostile. If you have a province you can actually see these on your ops page.

    Though kidnapping and riots are borderline.

    Other suggestions have said that it should be networth-based, however this is impossible. Attacks are already not networth-based. And since networth has been tweaked to have no correlation to province strength, it would make certain ops (fireball, AW) massively too strong.

  5. #5
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    Don’t like this idea. Means a bigger kingdom can effectively hit non stop whilst the smaller kingdom can’t even retaliate with ops without themselves giving the aggressor ops back. A kd shouldn’t give hostile/unfriendly unless they are willing to eat ops in return.

    Effectively this will make it easier for whore kds to attack nonstop without fear of reprisal.
    BLUE your my boy!

  6. #6
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    Quote Originally Posted by Smitty87 View Post
    Don’t like this idea. Means a bigger kingdom can effectively hit non stop whilst the smaller kingdom can’t even retaliate with ops without themselves giving the aggressor ops back. A kd shouldn’t give hostile/unfriendly unless they are willing to eat ops in return.

    Effectively this will make it easier for whore kds to attack nonstop without fear of reprisal.
    The only way this could work is if ops moved meter by fractions. So 20 ops or so would move meter by 1 point. Stealing wouldn't move meter at all and would only work on ops requiring UF.

    edit: This would also require much more use of the hostility meter by everyone.

  7. #7
    Sir Postalot Pillz's Avatar
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    Quote Originally Posted by jdorje View Post
    There's been a great struggle to balance the potential to force war by maxing the meter versus the overpoweredness of the insta-cf.

    The simple answer is that ops should move the meter. The meter should be a floating point value, and should decay 0.3% per tick rather than 7% per 24 ticks. Hostile ops then should move the meter by .1 meter, or 1/20 of a hit. Rogue and LL should possibly be .2 or 1/10 of a hit.

    The monarch should have the ability to stop his kingdom from doing hits and ops, which would be necessary to surrender oow. It is likely then that ops should also prevent a surrender in war with the same feature available. And fwiw the monarch should be able to see in game when the soonest she can withdraw (in war or out) is.
    It pains me to say it but Wilmington brings up a good point.
    You can't really have ops move the meter if the meter is invisible to players. At least with attacks, kingdoms can monitor the meters progress via the paper.
    If ops were to move the meter, kingdoms would have no control, and no ability to identify who was at fault for pushing it too far.

    Of course, hostile meter being a paid feature is inherently bull**** if you ask me. Either remove it from the game or open it up to everybody. We got on just fine without it in the past - it just presents p2w advantage now.

  8. #8
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    I disagree with the notion that it would increase the p2w issue. It would be easy enough to set a maximum # of ops. You could also give a warning if on op or attack would push you to UF or hostile. I don't like that idea because it would dumb down the game too much. They could also lower the cost of the HM to compensate.

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