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Thread: Paladin

  1. #1
    Forum Addict RattleHead's Avatar
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    Feb 2013
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    Paladin

    Losing the self-spell ability kinda stings for a new Personality whose niche kinda depended on it.

    Plague immunity, Dragon slay, and defensive losses all make sense with Paladin, but some 'area effect' of support (like self-spells) seems warranted... I understand with spells being moved around from Age-Age it can be tricky to find the right placement for such a perk(I think it works on Faery just fine), so if Paladin can't have it, I believe it should get some other Magic perk.

    First thing that comes to mind is something like -25% Rune cost (opposite of Human penalty) ... Without the self-spell perk, this will primarily be useful for casting Rituals, once again giving them a nice mystic support niche. Could also be attractive to KDs with <22 Provinces, who find the rune cost an issue at times.

  2. #2
    Enthusiast olAllan's Avatar
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    I agree, wouldn't seem too unreasonable that the personality at least be able to cast "paladin spells" which were originally meant to be special support spells.
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